Just installed Alpha 15 and I get "Syscall ABI mismatch" error.
Unvanquished 0.15.0 i386 May 5 2013
+set cl_renderer GL3,GL
No SSE support on this machine
pk3: D:\Unvanquished\main\map-arachnid2-gpp.pk3 ( 67 files )
pk3: D:\Unvanquished\main\map-atcshd-gpp2.pk3 ( 91 files )
pk3: D:\Unvanquished\main\map-bluedragon2_b3.pk3 ( 154 files )
pk3: D:\Unvanquished\main\map-citadel.pk3 ( 143 files )
pk3: D:\Unvanquished\main\map-cruz-b6.pk3 ( 130 files )
pk3: D:\Unvanquished\main\map-Eden-b3.pk3 ( 111 files )
pk3: D:\Unvanquished\main\map-karith-gpp.pk3 ( 118 files )
pk3: D:\Unvanquished\main\map-methane-beta1.pk3 ( 196 files )
pk3: D:\Unvanquished\main\map-nano.pk3 ( 108 files )
pk3: D:\Unvanquished\main\map-nexus6-gpp.pk3 ( 151 files )
pk3: D:\Unvanquished\main\map-niveus-gpp.pk3 ( 134 files )
pk3: D:\Unvanquished\main\map-orion-beta2.pk3 ( 101 files )
pk3: D:\Unvanquished\main\map-parpax-d01.pk3 ( 392 files )
pk3: D:\Unvanquished\main\map-perseus-b3.pk3 ( 94 files )
pk3: D:\Unvanquished\main\map-procyon-r1.pk3 ( 108 files )
pk3: D:\Unvanquished\main\map-sirius.pk3 ( 134 files )
pk3: D:\Unvanquished\main\map-spacetracks-r1.pk3 ( 207 files )
pk3: D:\Unvanquished\main\map-station15-r1.pk3 ( 205 files )
pk3: D:\Unvanquished\main\map-thunder-b2.pk3 ( 235 files )
pk3: D:\Unvanquished\main\map-transit-gpp.pk3 ( 135 files )
pk3: D:\Unvanquished\main\map-tremor-gpp.pk3 ( 47 files )
pk3: D:\Unvanquished\main\map-UTCSfinal.pk3 ( 82 files )
pk3: D:\Unvanquished\main\map-veddak-final.pk3 ( 294 files )
pk3: D:\Unvanquished\main\map-wrecktify_b2.pk3 ( 13 files )
pk3: D:\Unvanquished\main\map-yocto-b1a.pk3 ( 230 files )
pk3: D:\Unvanquished\main\pak0.pk3 ( 1590 files )
pk3: D:\Unvanquished\main\pak1.pk3 ( 981 files )
pk3: D:\Unvanquished\main\pak2.pk3 ( 166 files )
pk3: D:\Unvanquished\main\pak3.pk3 ( 117 files )
pk3: D:\Unvanquished\main\pak4.pk3 ( 148 files )
pk3: D:\Unvanquished\main\pak5.pk3 ( 143 files )
pk3: D:\Unvanquished\main\pak6.pk3 ( 148 files )
pk3: D:\Unvanquished\main\pak7.pk3 ( 268 files )
pk3: D:\Unvanquished\main\pak8.pk3 ( 132 files )
pk3: D:\Unvanquished\main\pak9.pk3 ( 122 files )
pk3: D:\Unvanquished\main\pakA.pk3 ( 31 files )
pk3: D:\Unvanquished\main\pakB.pk3 ( 226 files )
pk3: D:\Unvanquished\main\pakC.pk3 ( 19 files )
pk3: D:\Unvanquished\main\pakD.pk3 ( 140 files )
pk3: D:\Unvanquished\main\pakE.pk3 ( 20 files )
pk3: D:\Unvanquished\main\vms-0.15.0.pk3 ( 8 files )
FS_AddGameDirectory("D:\Unvanquished", "main") found 41 .pk3 and 0 .pk3dir
pk3: C:\Users\Monk\AppData\Roaming\Daemon\main\map-parpax-b03.pk3 ( 191 files )
pk3: C:\Users\Monk\AppData\Roaming\Daemon\main\map-parpax-d02.pk3 ( 391 files )
pk3: C:\Users\Monk\AppData\Roaming\Daemon\main\map-plat23-b6.navmesh.pk3 ( 12 files )
pk3: C:\Users\Monk\AppData\Roaming\Daemon\main\navmesh-default-0.1.pk3 ( 289 files )
pk3: C:\Users\Monk\AppData\Roaming\Daemon\main\navmesh-default-0.2.pk3 ( 289 files )
pk3: C:\Users\Monk\AppData\Roaming\Daemon\main\navmesh-default-0.3.pk3 ( 277 files )
pk3: C:\Users\Monk\AppData\Roaming\Daemon\main\plat23-b5-navmesh.57e7c851.pk3 ( 13 files )
pk3: C:\Users\Monk\AppData\Roaming\Daemon\main\plat23-b5-navmesh.pk3 ( 13 files )
pk3: C:\Users\Monk\AppData\Roaming\Daemon\main\zz-voice.pk3 ( 93 files )
FS_AddGameDirectory("C:\Users\Monk\AppData\Roaming\Daemon", "main") found 9 .pk3 and 0 .pk3dir
execing default.cfg
execing profiles/ElectricMonk/autogen.cfg
execing profiles/ElectricMonk/keybindings.cfg
execing profiles/ElectricMonk/autoexec.cfg
" vstr csize1" isn't a valid key
Set language to English
Loaded 4 languages
----- Client Initialization -----
Daemon RSA public-key found.
----- Client Initialization Complete -----
----- Initializing Renderer -----
Loading "D:\Unvanquished/rendererGL3.dll"…done
Calling GetRefAPI…
SDL_Init( SDL_INIT_VIDEO )... SDL using driver "windib"
Initializing OpenGL display
Estimated display aspect: 1.778
...setting mode -1: 1920 1080
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Using GLEW 1.9.0
Using enhanced (GL3) Renderer in GL 3.x mode...
Available modes: '1280x720 1600x900 1920x1080 1360x768 1280x768 1280x800 1440x900 1680x1050 1600x1024 720x480 640x480 800x600 1024x768 1152x864 1280x960 1600x1200 720x576 1280x1024'
GL_RENDERER: GeForce 9200/integrated/SSE2/3DNOW!
Detected graphics driver class 'OpenGL 3+'
Detected graphics hardware class 'generic'
Initializing OpenGL extensions
...using GL_ARB_depth_texture
...using GL_ARB_texture_cube_map
...using GL_ARB_vertex_program
...using GL_ARB_vertex_buffer_object
...using GL_ARB_occlusion_query
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_shading_language_100
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_draw_buffers
...using GL_ARB_half_float_pixel
...using GL_ARB_texture_float
...ignoring GL_ARB_texture_compression
...using GL_ARB_vertex_array_object
...ignoring GL_EXT_texture_compression_s3tc
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_EXT_stencil_two_side
...using GL_EXT_depth_bounds_test
...using GL_EXT_framebuffer_object
...using GL_EXT_packed_depth_stencil
...using GL_EXT_framebuffer_blit
...GL_ATI_separate_stencil not found
...using GL_SGIS_generate_mipmap
...GL_GREMEDY_string_marker not found
...using GL_ARB_get_program_binary
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9200/integrated/SSE2/3DNOW!
GL_VERSION: 3.3.0
GL_SHADING_LANGUAGE_VERSION: 3.30 NVIDIA via Cg compiler
GL_MAX_VERTEX_UNIFORM_COMPONENTS 4096
2Using OpenGL 3.x context
Using GPU vertex skinning with max 128 bones in a single pass
----- Initializing Sound -----
loading OpenAL32.dll
Failed to open OpenAL device.
Using builtin sound backend
SDL_Init( SDL_INIT_AUDIO )… OK
SDL audio driver is "dsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback…
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0372FCC0 DMA buffer
No background file.
Sound memory manager started
8Syscall ABI mismatch
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9200/integrated/SSE2/3DNOW!
GL_VERSION: 3.3.0
GL_SHADING_LANGUAGE_VERSION: 3.30 NVIDIA via Cg compiler
GL_MAX_VERTEX_UNIFORM_COMPONENTS 4096
2Using OpenGL 3.x context
Using GPU vertex skinning with max 128 bones in a single pass
recursive error 'Syscall ABI mismatch' after: Syscall ABI mismatch
Closing SDL audio device…
SDL audio device shut down.