Ask questions about mapping in general, and show off your in-progress work.
0 Replies
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Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1285607 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
Sticky Updated NetRadiant builds
by illwieckz » Wed Aug 07, 2019 11:21 pm UTC
NetRadiant builds for Windows (64 and 32-bit), Linux (64-bit), macOS (64-bit) and FreeBSD (64-bit).
Download page:
Latest release post:
It's...
2 Replies
83285 Views
Last post by illwieckz Wed Jun 29, 2022 7:38 am UTC
0 Replies
104866 Views
Last post by illwieckz Sat Jun 27, 2020 11:00 pm UTC
Sticky Sloth – Shader Generator
by Viech » Thu Jan 09, 2014 12:19 am UTC
Sloth is a Python console application that generates Quake3/XreaL/Daemon compatible shader files given a texture map source directory.
Features...
1 Replies
80676 Views
Last post by poVoq Thu Feb 06, 2014 7:24 pm UTC
Sticky Chameleon – Texture Replacement Editor
by Viech » Sat Sep 21, 2013 4:52 pm UTC
This tool has been available for a while now but If forgot to advertise it on the forums, so here we go!
Chameleon is a standalone GUI-based...
0 Replies
78613 Views
Last post by Viech Sat Sep 21, 2013 4:52 pm UTC
Add a texture or shader and selective visibility
by SuperDupont » Tue Jul 04, 2023 11:51 am UTC
Hi!
Do you know if it's possible, for a player, to view or not a texture or a shader (I'm not technical, don't know what is the difference)?
We can...
0 Replies
395791 Views
Last post by SuperDupont Tue Jul 04, 2023 11:51 am UTC
TremGen: the random map generator
by illwieckz » Wed Jan 03, 2018 12:13 am UTC
I remember that in 2007 a group of French students and their professor devised a random map generator for Tremulous, here are some links but most...
2 Replies
109181 Views
Last post by illwieckz Mon Apr 17, 2023 9:05 pm UTC
Eggs master (need mapping help)
by Grise » Sat Mar 25, 2023 10:54 am UTC
Hi all!
relase : 🠊 here 🠄
so I made a map called Eggs master ,
the drill's emplacements is inspired on Kai's maps :
and the other he's...
10 Replies
133201 Views
Last post by Grise Sun Apr 09, 2023 11:51 am UTC
27 Replies
288565 Views
Last post by illwieckz Thu Apr 06, 2023 12:20 am UTC
0 Replies
147174 Views
Last post by Tom Sun Feb 12, 2023 4:50 pm UTC
Unvanquished mapping with DarkRadiant
by illwieckz » Fri Mar 17, 2017 2:51 am UTC
So the current status of DarkRadiant compatibility with Unvanquished:
:check: The mkeditorpacks tool now produces a compatible DarkRadiant gamepack...
15 Replies
192351 Views
Last post by SuperDupont Wed Jan 18, 2023 11:28 am UTC
Operation: DRETCH
by cu-kai » Wed Oct 05, 2022 11:30 pm UTC
Hello everyone,
I present:
Operation: DRETCH!
A modern take on the classic Dretchstorm, you must fight your way to the Overmind and destroy all...
3 Replies
102181 Views
Last post by Sweet Sat Dec 10, 2022 12:12 pm UTC
45 Replies
506174 Views
Last post by illwieckz Thu Sep 01, 2022 1:09 am UTC
0 Replies
144327 Views
Last post by illwieckz Fri Aug 12, 2022 8:14 am UTC
IQM support in NetRadiant
by illwieckz » Sun Feb 04, 2018 8:54 pm UTC
Hi, just this topic to show off some improvements I'm doing on NetRadiant side!
Some month ago I imported in NetRadiant code base an IQM plugin from...
3 Replies
138537 Views
Last post by illwieckz Tue Mar 01, 2022 2:43 am UTC
How to change maps with layouts.
by Gireen » Sun Oct 18, 2020 5:54 pm UTC
A layout defines the placement of buildings at the start of a map and there can be multiple different layouts for a single map witch can also be...
1 Replies
75966 Views
Last post by killing time Mon Oct 19, 2020 4:47 am UTC
Tilemap Maps
by Gireen » Mon Sep 28, 2020 1:33 pm UTC
I found this program, it lets you convert a tilemap into a quake map. :bsuit:
I don't know if this works out of the box with Unvanquished but i like...
1 Replies
77339 Views
Last post by illwieckz Tue Sep 29, 2020 4:36 am UTC
Simplest way to create map from Sketchfab?
by steven.n.t » Mon Sep 02, 2019 2:06 pm UTC
Hi all,
Mapping from scratch is quite complicated. What would be the easiest way to import a map, say from Sketchfab, to Unvanquished?
Lets say the...
1 Replies
79173 Views
Last post by illwieckz Mon Sep 02, 2019 5:00 pm UTC
Geomorph: free & open source terrain generator
by illwieckz » Sat Mar 17, 2018 3:12 pm UTC
Hey, one day I received an e-mail from a French guy who just wanted to share his own findings. Well, the e-mail was written in very formal French so...
0 Replies
92537 Views
Last post by illwieckz Sat Mar 17, 2018 3:12 pm UTC
Ingar's NetRadiant packages
by Ingar » Sun Jun 30, 2013 2:11 pm UTC
Since a number of years, I've been maintaining packages for the map editor NetRadiant.
More information can be found on my website
* 2017-09-10...
14 Replies
183880 Views
Last post by Ingar Sun Sep 10, 2017 10:06 am UTC
[resolve]remove object with netRadiant
by mathema » Sat Nov 05, 2016 5:09 pm UTC
Hello, i'm started with netradiant and i have problem, how to remove selected object ?
For selected an object i press shift and i select my objects...
1 Replies
77809 Views
Last post by mathema Sun Nov 06, 2016 11:04 am UTC
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