maclag wrote:1-You should leave the option of not having to activate the weapon/tool after selection (mean: right now, I need to use wheel up/down, then press button3 to "activate" my choice ; I would much prefer if I didn't have to press the button to "activate" my choice). In emergency cases, this is highly confusing ("Die, alien! I'm going to kill you by building something on top of you head... not!")
2-Is there a way to "explore" the maps out of the game, including an option before the game starts? (kind of a "ghost mode": not in the game, but can walk around freely). It's like most FPS: first games, you discover everything, that's fun... except if you're surrounded with people who know the map upside-down and all its tricks, in which case, you die before knowing where the enemy is coming from.
I don't remember a tutorial existing... maybe i missed something... Anyway...
1-There's some commands which you can bind to a key which toggles the item. Here's a few simple binds that work for most people (i have a crazy ass layout)
Remember to put a '/' at the start of the line if you're entering through the in-game console. Don't enter the stuff in brackets obviously.
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bind 1 "itemtoggle blaster" (toggles blaster from the primary weapon, i think this is what you mea)
bind 2 "itemact gren" (throws a grenade. I guess you could switch to a weapon directly through this, never tried it)
bind 3 "sell upgrades;sell weapons;buy bsuit;buy larmour;buy helmet;buy lcannon;buy shotgun" (Sells everything, then if possible, buys a battlesuit and lucifer cannon, else buys shotgun. If not stage 3, it will buy lightarmour and helmet. If not stage 2, it wont buy a helmet)
bind 4 "build mgturret" (gets a machinegun turret ready to build if you have a ckit)