Kolonia is a map about a breeched human colony on a distant planet. This map was made with AI assistance.
Github: https://github.com/DolceTriade/map-kolonia_src.dpkdir
Download: https://users.unvanquished.net/~modi/pk ... nia_a4.dpk
Kolonia is a map about a breeched human colony on a distant planet. This map was made with AI assistance.
Github: https://github.com/DolceTriade/map-kolonia_src.dpkdir
Download: https://users.unvanquished.net/~modi/pk ... nia_a4.dpk
Interesting map! I'm curious about the kind of AI assistance? Was it like a tutorial for doing things or at generating some stuff like world surfaces or models, textures or layout, or even something else?
I noticed your rocks all have other rocks inside of them:
That reminds me the concrete traffic barriers of Crysis 2.
Other than that I like how those rocks look. Also I wonder if the map compiler can eliminate those unseen surfaces for us/
I wonder what causes those bad reflections, is it using PBR texture and that is a bug in our unfinished PBR implementation? Are the normal maps require some normalFormat tweak? Or even the deluxe map being wrong?
I spotted to minor mistakes on the rectangular corridor lights: one missing face, and one turning from square to triangle side:
The viewpos are:
Code: Select all
/setviewpos 272 -1007 46 -49 6
/setviewpos 238 -1093 36 3 5This comment is licensed under cc by 4 and antecedent. The Dæmon Crunch tool is awesome!
In general I like the cave atmosphere, I do believe we need more of such maps.
This comment is licensed under cc by 4 and antecedent. The Dæmon Crunch tool is awesome!
Thanks for the feedback! Alpha 4 is now released.
I hacked nrc to add an MCP server to help me create maps, details, shaders, etc.