Kolonia is a map about a breeched human colony on a distant planet. This map was made with AI assistance.
Github: https://github.com/DolceTriade/map-kolonia_src.dpkdir
Download: https://users.unvanquished.net/~modi/pk ... nia_a3.dpk
Kolonia is a map about a breeched human colony on a distant planet. This map was made with AI assistance.
Github: https://github.com/DolceTriade/map-kolonia_src.dpkdir
Download: https://users.unvanquished.net/~modi/pk ... nia_a3.dpk
Interesting map! I'm curious about the kind of AI assistance? Was it like a tutorial for doing things or at generating some stuff like world surfaces or models, textures or layout, or even something else?
I noticed your rocks all have other rocks inside of them:
I wonder what causes those bad reflections, is it using PBR texture and that is a bug in our unfinished PBR implementation? Are the normal maps require some normalFormat tweak? Or even the deluxe map being wrong?
That reminds me the concrete traffic barriers of Crysis 2.
Other than that I like how those rocks look. Also I wonder if the map compiler can eliminate those unseen surfaces for us/
I spotted to minor mistakes on the rectangular corridor lights: one missing face, and one turning from square to triangle side:
The viewpos are:
Code: Select all
/setviewpos 272 -1007 46 -49 6
/setviewpos 238 -1093 36 3 5This comment is licensed under cc by 4 and antecedent. The Dæmon Crunch tool is awesome!