Daemon engine porting exercise

Talk about anything related to Unvanquished.
Post Reply
User avatar
killing time
Programmer
Posts: 194
Joined: Wed Jul 04, 2012 7:55 am UTC

Daemon engine porting exercise

Post by killing time »

Following the discussion on https://github.com/Unvanquished/Unvanquished/pull/3527, I was inspired to try the exercise of porting another ioq3-based game to the Daemon engine. Tremulous seemed maybe a bit too trivial, so I'm attempting Smokin' Guns. See how it's going so far!

phpBB [video]

This is on a 99.9% vanilla Daemon engine, except I tweaked the register shader function to accept shader names written with backslashes. Of course that could be fixed by changing the assets too.

User avatar
illwieckz
Project Head
Posts: 820
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Daemon engine porting exercise

Post by illwieckz »

That's awesome!!!! 🤯️

I have to show this to Téquila. 🤪️

This comment is licensed under cc ​​by 4 and antecedent. The Crunch tool is awesome!

User avatar
killing time
Programmer
Posts: 194
Joined: Wed Jul 04, 2012 7:55 am UTC

Re: Daemon engine porting exercise

Post by killing time »

There is now a server up hosting the SG port. I've modified the bind commands so that it can be played with default Unvanquished binds.

User avatar
illwieckz
Project Head
Posts: 820
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Daemon engine porting exercise

Post by illwieckz »

Excellent! After playing a bit bank robbery I did a callvote for switching to deathmatch gameplay and that killed the server. 🤭️

This comment is licensed under cc ​​by 4 and antecedent. The Crunch tool is awesome!

User avatar
illwieckz
Project Head
Posts: 820
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Daemon engine porting exercise

Post by illwieckz »

I experience very bad performance when there is fire:

With fire (6fps here):

Image

Without fire (200fps here):

Image

This can even go down to 4fps:

Image

This makes it unplayable as soon as a dynamite explodes.

That's probably a slow IPC thing like we had with particles in Unvanquished.

System: Ubuntu 24.04
Kernel: Linux 6.17.0
Driver: Mesa 26.1.0
CPU: Intel i9-7900X
GPU: AMD Radeon RX 9060 XT

This comment is licensed under cc ​​by 4 and antecedent. The Crunch tool is awesome!

User avatar
illwieckz
Project Head
Posts: 820
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Daemon engine porting exercise

Post by illwieckz »

The fact input isn't read properly when fps is low means you can't even control your player when there is fire! 😆️

This comment is licensed under cc ​​by 4 and antecedent. The Crunch tool is awesome!

User avatar
illwieckz
Project Head
Posts: 820
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Daemon engine porting exercise

Post by illwieckz »

I noticed that credit.roq isn't played (it displays the “missing image” shader instead) when quitting, despite being shipped.

This comment is licensed under cc ​​by 4 and antecedent. The Crunch tool is awesome!

Post Reply