Daemon engine porting exercise

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killing time
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Joined: Wed Jul 04, 2012 7:55 am UTC

Daemon engine porting exercise

Post by killing time »

Following the discussion on https://github.com/Unvanquished/Unvanquished/pull/3527, I was inspired to try the exercise of porting another ioq3-based game to the Daemon engine. Tremulous seemed maybe a bit too trivial, so I'm attempting Smokin' Guns. See how it's going so far!

phpBB [video]

This is on a 99.9% vanilla Daemon engine, except I tweaked the register shader function to accept shader names written with backslashes. Of course that could be fixed by changing the assets too.

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illwieckz
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Re: Daemon engine porting exercise

Post by illwieckz »

That's awesome!!!! 🤯️

I have to show this to Téquila. 🤪️

This comment is licensed under cc ​​by 4 and antecedent. The Crunch tool is awesome!

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