Prometheus

Release your maps and discuss them, from alphas to finished releases.
User avatar
cu-kai
Web Crew
Posts: 78
Joined: Fri Jan 02, 2015 1:29 am UTC
Clan: CU

Re: Prometheus

Post by cu-kai »

I found this bridge, when there is a drill present, the 4 square blocks at each end of the bridge constantly move in and out of the ground. Is that intended?

The bots might find this hard to navigate, I think code changes may be required but I'm not sure what yet.

prometheus-3.jpg

Web Raccoon

User avatar
cu-kai
Web Crew
Posts: 78
Joined: Fri Jan 02, 2015 1:29 am UTC
Clan: CU

Re: Prometheus

Post by cu-kai »

I've posted these and more on the issue tracker.

Web Raccoon

User avatar
Masmblr
Posts: 10
Joined: Sun Oct 29, 2023 1:39 am UTC

Re: Prometheus

Post by Masmblr »

Thank you for your feedback :cool: . Version 0.6 has been released: https://github.com/Masmblr/map-promethe ... s/tag/v0.6

User avatar
cu-kai
Web Crew
Posts: 78
Joined: Fri Jan 02, 2015 1:29 am UTC
Clan: CU

Re: Prometheus

Post by cu-kai »

Masmblr wrote: Wed Mar 12, 2025 12:14 pm UTC

Thank you for your feedback :cool: . Version 0.6 has been released: https://github.com/Masmblr/map-promethe ... s/tag/v0.6

No problem! Sorry for spamming the tracker :grin:

I've updated Bunker server.

Web Raccoon

User avatar
Masmblr
Posts: 10
Joined: Sun Oct 29, 2023 1:39 am UTC

Re: Prometheus

Post by Masmblr »

User avatar
Masmblr
Posts: 10
Joined: Sun Oct 29, 2023 1:39 am UTC

Re: Prometheus

Post by Masmblr »

The source is now available!

User avatar
illwieckz
Project Head
Posts: 759
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Prometheus

Post by illwieckz »

Excellent !

This comment is licensed under cc ​​by 4 and antecedent. The Crunch tool is awesome!

Post Reply