Talk about anything related to Unvanquished.
Locked Unvanquished release coordination
by illwieckz » Sun Jun 07, 2026 5:28 pm UTC
This is a locked thread you can subscribe to if you need to get notified for upcoming releases in advance.
Each new notification will be published...
1 Replies
610 Views
Last post by illwieckz Wed Jun 17, 2026 8:48 pm UTC
0 Replies
1404421 Views
Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by kharnov » Mon Aug 03, 2015 5:05 am UTC
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1381096 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
Couple of questions about unvanquished
by monstercameron » Mon Nov 05, 2012 4:18 pm UTC
any thoughts on android support?
dynamic lights and shadows?
bump/parallax mapping?
aiming weapon down sight?
customizability/mods?
more conventional...
9 Replies
10134 Views
Last post by Fuma Thu Nov 08, 2012 2:02 pm UTC
Alpha 9, coming your way!
by kharnov » Sun Oct 28, 2012 1:20 am UTC
Hello again. While those of us on the east coast of the United States have a hurricane to worry about, at least all of us can look forward to the...
4 Replies
7761 Views
Last post by Battery Fri Nov 02, 2012 6:13 pm UTC
When more polygons results in harder wallwalking
by ziliss » Thu Oct 11, 2012 11:05 pm UTC
With the increase in polygon number, maps have increased the number of objects like chairs, boxes, fences, tubes, girders, … and the walls and the...
14 Replies
16526 Views
Last post by ViruS Thu Nov 01, 2012 11:21 am UTC
Android version
by DGMurdockIII » Sun Oct 21, 2012 10:32 pm UTC
i now this probably asking a lot but any chance for a Android version of this game
17 Replies
22306 Views
Last post by seana11 Tue Oct 30, 2012 4:29 pm UTC
Things to expect in Alpha 8!
by kharnov » Sun Sep 30, 2012 11:32 am UTC
Hey everyone. I hope your semesters and/or school years are going well. Here's a list of some things we're working on for our eighth alpha release,...
9 Replies
10868 Views
Last post by ViruS Tue Oct 30, 2012 4:44 am UTC
cg_unlagged
by Forty-Two » Thu Oct 25, 2012 6:48 pm UTC
I was wondering what, exactly, it did. It's a sort of compensation for lag compensation, when turned off? When I tried it, it did 'feel' more like a...
9 Replies
13450 Views
Last post by ViruS Sat Oct 27, 2012 9:38 am UTC
What's the difference between this and TremZ?
by CaptainAhab » Wed Oct 24, 2012 9:43 pm UTC
Hello!
Very interested in this project. New (potential) player on board!
I have heard that this project split from the TremZ project. They claim...
7 Replies
10543 Views
Last post by ViruS Fri Oct 26, 2012 11:31 am UTC
Alpha 8 has been released!
by kharnov » Mon Oct 08, 2012 7:21 am UTC
Download it! Read on for what's new.
Click here to read this article!
14 Replies
20580 Views
Last post by Unregistered Sun Oct 21, 2012 3:28 pm UTC
Alpha 7 time!
by kharnov » Sun Sep 02, 2012 8:32 am UTC
Download it!
Click here to read this article!
1 Replies
3665 Views
Last post by Unregistered Sun Oct 21, 2012 2:38 pm UTC
Always Look on the Bright Site ...
by Gireen » Sun Oct 07, 2012 2:18 am UTC
of Unvanquished! Long has it taken now our new Website is there.
Everyone who has already a Forum or Wiki Account can now Login to the Website and...
5 Replies
8748 Views
Last post by Unregistered Sun Oct 21, 2012 4:22 am UTC
StarATCS
by seana11 » Sat Oct 13, 2012 1:47 am UTC
Ok, I played 2 games of this as human, and have several issues with balance:
1. The aliens camouflage into the background making it very hard to...
4 Replies
5488 Views
Last post by ViruS Wed Oct 17, 2012 11:15 am UTC
7 Replies
8991 Views
Last post by gavlig Thu Oct 11, 2012 4:54 pm UTC
2 Replies
4486 Views
Last post by ViruS Tue Oct 02, 2012 10:26 am UTC
Human Male Name Contest
by seana11 » Mon Sep 10, 2012 6:56 pm UTC
The human model needs a name!
off the blog post:
grunt
fred
commando
bob
bill
ked
30 Replies
43711 Views
Last post by KenuR Wed Sep 26, 2012 8:34 am UTC
ZIP download?
by BabyCucumber » Sat Sep 22, 2012 12:49 pm UTC
Could you please add a zip download for those of us who like the game to be portable?
One thing I liked about Tremulous was the ability to put it on...
4 Replies
5237 Views
Last post by ViruS Sun Sep 23, 2012 8:21 am UTC
The human model, and new map features
by kharnov » Sun Sep 09, 2012 8:37 am UTC
Hi everyone! I hope your respective Septembers are going well. In this post, I'll be going over some of the new things we've been working on.
Click...
0 Replies
3528 Views
Last post by kharnov Sun Sep 09, 2012 8:37 am UTC
Unofficial Unvanquished History Page 1
by Kill 'em all Silvana » Thu Sep 06, 2012 9:36 pm UTC
EFA Galatic Archive
-256 {A.AE.}
These are the of record of events taking place in Earth Federation Alliance History.From here forth Any and all...
2 Replies
4125 Views
Last post by ViruS Fri Sep 07, 2012 9:13 am UTC
Map Design
by seana11 » Thu Sep 06, 2012 12:05 am UTC
Comments on map design:
Unv maps tend to be abandoned or derelict space-stations with combinations of long hallways and twisty passages. Vents and...
2 Replies
3577 Views
Last post by ViruS Thu Sep 06, 2012 9:36 am UTC
General Feedback, competitive vs casual
by CommanderWill » Fri Aug 24, 2012 9:06 pm UTC
I've been playing Tremulous at small LAN parties that I host since about 2009. We stopped playing tremulous sometime last year, but recently...
17 Replies
18444 Views
Last post by StalKermit Wed Sep 05, 2012 10:55 am UTC
Bots on NA server
by ViruS » Mon Sep 03, 2012 11:39 am UTC
Did an admin forget to put them back, or were they intentionally removed?
I don't mind bots, as long as it isn't flooded with bots like they were in...
3 Replies
4669 Views
Last post by ViruS Tue Sep 04, 2012 9:36 am UTC
Forum permissions
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum