Post all of your progress here about official assets, and receive feedback from our team.
0 Replies
141515 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
185402 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Sticky Using the subforums
Replies: 2
by
Viech »
Wed Sep 04, 2013 9:08 pm UTC
I organized Assets & Artwork into a number of subforums: Concepts , Models , Animations , Sounds .
They serve as a job board for unassigned tasks...
2 Replies
8153 Views
Last post by Viech
Tue Sep 02, 2014 4:36 pm UTC
Sticky pk3 versioning guidelines
Replies: 3
by
Viech »
Thu May 29, 2014 4:44 pm UTC
Sharing temporary pk3 files
When sharing pk3 files that are not supposed to be standalone files of the game installation, please use one of the...
3 Replies
8913 Views
Last post by Ishq
Mon Jun 09, 2014 4:23 am UTC
Sticky Reassignment policy
by
Viech »
Wed Jan 01, 2014 8:20 pm UTC
So, we entered 2014 and we'd like to reach Beta state by the end of this year. This means we need to get all the old Tremulous assets replaced with...
0 Replies
7690 Views
Last post by Viech
Wed Jan 01, 2014 8:20 pm UTC
Sticky Asset licensing
by
Viech »
Wed Nov 20, 2013 5:59 pm UTC
How to license your assets
In order to be able to ship your work as a part of the game (and attribute you as the author properly), we need you to...
0 Replies
8272 Views
Last post by Viech
Wed Nov 20, 2013 5:59 pm UTC
Implementing the TeraPack dpkdirs
Replies: 7
by
illwieckz »
Tue Dec 26, 2023 4:18 am UTC
Code_Man sent me an archive of some work-in progress TeraPack dpk, those are free texture sets by Nobiax/Yuqhues.
As a first step, I pushed the...
7 Replies
9735 Views
Last post by illwieckz
Tue Dec 26, 2023 10:44 am UTC
Preparing the UI
Replies: 3
by
SuperDupont »
Tue Feb 15, 2022 11:37 pm UTC
Hi!
I started working on a gAWK script, to help create web page from UI to view on web browser.
Actually, the script only search and duplicate with...
3 Replies
8947 Views
Last post by SuperDupont
Tue Mar 08, 2022 1:26 pm UTC
Over-detailed icons?
Replies: 31
by
lamefun »
Mon Feb 09, 2015 7:09 pm UTC
I noticed that the icons of eg. rocket pod, spiker or grenade are over-detailed compared to icons of eg. lasgun, granger and armor.
31 Replies
37912 Views
Last post by Gireen
Mon Jan 10, 2022 4:14 pm UTC
17 Replies
27827 Views
Last post by illwieckz
Wed Apr 19, 2017 1:02 am UTC
nightly server
by
illwieckz »
Mon Apr 10, 2017 11:11 pm UTC
So, my nightly server is up and running. :grin:
It hosts assets built from assets repositories you can find there:
To join, you will need the...
0 Replies
9105 Views
Last post by illwieckz
Mon Apr 10, 2017 11:11 pm UTC
5 Replies
9728 Views
Last post by illwieckz
Wed Apr 05, 2017 3:20 pm UTC
Poll Lucifer Cannon: How heavy should it be?
Replies: 4
by
Viech »
Sat Nov 22, 2014 7:34 pm UTC
Geno527 isn't sure as to how heavy the new Lucifer Cannon should be. Note that we decided to use alex_bo's former Lucifer concept as a refererence...
4 Replies
9014 Views
Last post by Viech
Sun Nov 23, 2014 11:31 pm UTC
Model Scale and Play Effects
Replies: 3
by
kangz »
Tue Mar 04, 2014 7:41 pm UTC
Did you actually check the definition of the bounding boxes? I think most of them haven't changed which nullifies most of you comments about the...
3 Replies
8569 Views
Last post by Viech
Tue Mar 04, 2014 9:07 pm UTC
Poll Medium Armour vs. Battlesuit Design Poll
Replies: 2
by
Viech »
Fri Nov 08, 2013 3:21 pm UTC
Here is a concept of armor, originally created for the Battlesuit:
Read the relevant news thread to understand why this poll was created.
2 Replies
8063 Views
Last post by Viech
Fri Nov 15, 2013 2:25 pm UTC
Locked Weapons (Outdated)
Replies: 6
by
kharnov »
Tue Aug 06, 2013 5:23 am UTC
This thread is outdated, please refer to the Concepts and Models subforums for weapon assignments. –Viech
We are currently going about replacing or...
6 Replies
10138 Views
Last post by Viech
Sun Oct 27, 2013 1:26 pm UTC
Hart's concept art contribution
Replies: 17
by
Harts »
Mon Feb 25, 2013 7:10 pm UTC
Hi guys,
I'm Harts/hawthornearts, and over the next few weeks/months I'm going to be doing some concept art for Unvanquished.
Hopefully I'll be...
17 Replies
18234 Views
Last post by Harts
Thu Apr 25, 2013 4:44 pm UTC
Environment concept art?
Replies: 4
by
PhilZero »
Mon Apr 01, 2013 1:15 am UTC
I need to do some environment concepts for my portfolio so I'm wondering if there are any that need doing for the game.
It could be grand exterior...
4 Replies
9406 Views
Last post by Iciban
Thu Apr 11, 2013 5:48 pm UTC
Modifying Existing Assets
Replies: 10
by
Ishq »
Mon Mar 25, 2013 12:38 am UTC
I think we should restore or modify a few asset changes that we have made in the past:
- Trapper texture
- Acid tube texture
- Muzzleflashes
-...
10 Replies
15008 Views
Last post by velociostrich
Wed Apr 03, 2013 3:24 am UTC
some wild assets from the internets
Replies: 4
by
gavlig »
Tue Jan 29, 2013 1:37 pm UTC
I think we could use those as assets in maps:
He also has some damn nice textures:
Everything is licensed under CC0...
4 Replies
9181 Views
Last post by velociostrich
Sat Mar 02, 2013 10:30 pm UTC
0 Replies
8076 Views
Last post by velociostrich
Sun Feb 24, 2013 1:08 am UTC
0 Replies
8028 Views
Last post by Gireen
Fri Aug 17, 2012 8:08 pm UTC
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