Asset license discussion

Post all of your progress here about official assets, and receive feedback from our team.
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Anomalous
Programmer
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Joined: Wed Mar 07, 2012 3:51 pm UTC

Re: Asset licensing (required read for all artists)

Post by Anomalous »

If we want the copyright file to be machine-readable (which could be useful), I suggest this or something similar.

Debian and Ubuntu packages (squeeze, wheezy, sid; 12.04, 12.10, 13.04) may work on derivatives

OFFEND! … no, that's not right… ATTACK!

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Viech
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Location: Berlin

Asset license discussion

Post by Viech »

This thread is for discussion of our asset license guideline. I want to keep the guideline free of discussion so artists get a clear picture and don't need to fiddle with any details.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Ingar
Mapper
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Re: Asset license discussion

Post by Ingar »

The biggest issue with CC-BY-NC-SA 3.0 is that it is unclear with 'NC' is. It's best to avoid it all together.

If you're using other people's work (e.g. map assets), keep a text file where you write down where you got it
(aka the download link).

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Viech
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Location: Berlin

Re: Asset licensing (required read for all artists)

Post by Viech »

Ingar wrote:

The biggest issue with CC-BY-NC-SA 3.0 is that it is unclear with 'NC' is. It's best to avoid it all together.

Sure, but as a mapper you can have a hard time finding resources that are under very permissive licenses, which was one of the reasons for the compromise to allow NC on non-base assets.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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