Search found 71 matches

by cu-kai
Sun Aug 10, 2025 11:04 am UTC
Forum: General Discussion
Topic: Blast from the Past (2010s) NomNom Clan?
Replies: 1
Views: 1584

Re: Blast from the Past (2010s) NomNom Clan?

Welcome! A handful of active players on this game are from that sort of time. Most games take place in European afternoon/evening times but be sure to check the server list any time: https://unvanquished.net/servers/

by cu-kai
Wed Jul 30, 2025 12:59 pm UTC
Forum: General Discussion
Topic: Delivering physically correct lighting computations (it is real!)
Replies: 20
Views: 161024

Re: Delivering physically correct lighting computations (it is real!)

killing time wrote: Wed Jul 30, 2025 12:24 am UTC

Image

illwieckz wrote: Sun Jul 27, 2025 5:11 pm UTC

Image

Where have the shadows gone here? (and these two are just the most obvious ones IMO)

by cu-kai
Sun May 25, 2025 11:11 am UTC
Forum: Troubleshooting
Topic: map: Epic5 pve mode
Replies: 3
Views: 19524

Re: map: Epic5 pve mode

So I played this map a few more times and discovered that there is a central lift platform that goes up the room on the ceiling. I just didn't see it the first time because of unfortunate timing. Also learned that the eggs are hanging upside down on the ceiling and not on the roof as I previously t...
by cu-kai
Sun May 18, 2025 10:51 am UTC
Forum: Troubleshooting
Topic: map: Epic5 pve mode
Replies: 3
Views: 19524

Re: map: Epic5 pve mode

If I recall correctly there are platforms placed around the map, and a moving plate will stop at these platforms periodically which you can stand on to move quickly around the map. There are two placed by the human base. That being said, I've just checked this and none of the platforms are near the ...
by cu-kai
Wed Mar 12, 2025 8:53 pm UTC
Forum: Map Releases
Topic: Prometheus
Replies: 16
Views: 203711

Re: Prometheus

Masmblr wrote: Wed Mar 12, 2025 12:14 pm UTC

Thank you for your feedback :cool: . Version 0.6 has been released: https://github.com/Masmblr/map-promethe ... s/tag/v0.6

No problem! Sorry for spamming the tracker :grin:

I've updated Bunker server.

by cu-kai
Mon Mar 10, 2025 4:20 pm UTC
Forum: Map Releases
Topic: Prometheus
Replies: 16
Views: 203711

Re: Prometheus

I've posted these and more on the issue tracker.

by cu-kai
Mon Mar 10, 2025 4:01 pm UTC
Forum: Map Releases
Topic: Prometheus
Replies: 16
Views: 203711

Re: Prometheus

I found this bridge, when there is a drill present, the 4 square blocks at each end of the bridge constantly move in and out of the ground. Is that intended?

The bots might find this hard to navigate, I think code changes may be required but I'm not sure what yet.

prometheus-3.jpg
by cu-kai
Mon Mar 10, 2025 3:52 pm UTC
Forum: Map Releases
Topic: Prometheus
Replies: 16
Views: 203711

Re: Prometheus

I have another piece of feedback: could there be a button to perhaps call this elevator up?

prometheus-2.jpg
by cu-kai
Mon Mar 10, 2025 3:50 pm UTC
Forum: Map Releases
Topic: Prometheus
Replies: 16
Views: 203711

Re: Prometheus

While exploring, I found a bug with the map. Humans cannot enter this vent.

prometheus-1.jpg