Search found 36 matches
- Sun Dec 01, 2019 11:58 am UTC
- Forum: General Discussion
- Topic: Why do you guys keep developing the game with no players playing the game?
- Replies: 8
- Views: 2233
I'd certainly like to see more players on Unvanquished, though the problem is there are few people who actually play Tremulous who will even attempt to play Unvanquished. A lot of the people I talk to on Tremulous 1.1 (and I play 1.1 a lot still) are happy with Tremulous as it is, and hate gpp and &...
- Fri Mar 24, 2017 10:18 pm UTC
- Forum: Level Design
- Topic: [does'nt work yet] Unvanquished mapping with DarkRadiant
- Replies: 9
- Views: 5032
That's nice to hear. There wasn't too much code to fix up for Xcode, actually, the packaging and otool/install_name_tool fiddlery was more work. The move to wxWidgets a few years back was an important decision, and it seems it was the right one (I chewed on that migration for more than eight monhts...
So far looks good, however, a few things I want to highlight having quickly looked around ⋅ Currently you can escape the map as a dretch via the freeway itself (just wallwalk up the player clip by the huge gate) ⋅ Human base is far too alien friendly, especially once aliens get a...
⋅ The download link at the top leads to GitHub, which still only features the good-for-losing-potential-players Universal ZIP and not the new updater. ⋅ Wiki style: the category bar is white and the links are hard to read: example . ⋅ There's no more "forgot passw...