Search found 74 matches
- Thu Apr 02, 2026 6:35 pm UTC
- Forum: General Discussion
- Topic: tagging system problems & questions to upstream
- Replies: 33
- Views: 4904
Re: tagging system problems & questions to upstream
I do remind that I encouraged Sweet to contribute and I'm involved a lot in him having been made a developer. I even went to propose Sweet to become the director of gameplay. I put the merging of his work on the roadmap. This is still true today. When Sweet and another people had a different implem...
- Thu Apr 02, 2026 6:15 pm UTC
- Forum: General Discussion
- Topic: tagging system problems & questions to upstream
- Replies: 33
- Views: 4904
Re: tagging system problems & questions to upstream
@Griese illwieckz did already address your incoherent rambling in the PR so there was nothing to add from me to that also you are not entitled to get responses exclusive from me, especially when you act like a lunatic :tongue: [...] same goes for reaper btw [...] at least get your stories strait wh...
- Thu Apr 02, 2026 6:15 pm UTC
- Forum: General Discussion
- Topic: tagging system problems & questions to upstream
- Replies: 33
- Views: 4904
Re: tagging system problems & questions to upstream
So let me just start by saying that I agree wholeheartedly with what Grise has said in his OP. I'm not sure what has happened in the last year but @illwieckz IMO you have completely mismanaged the drama which initially started towards the end of March 2025, and ever since. As for the actual feature ...
- Sun Aug 10, 2025 11:04 am UTC
- Forum: General Discussion
- Topic: Blast from the Past (2010s) NomNom Clan?
- Replies: 1
- Views: 73881
Re: Blast from the Past (2010s) NomNom Clan?
Welcome! A handful of active players on this game are from that sort of time. Most games take place in European afternoon/evening times but be sure to check the server list any time: https://unvanquished.net/servers/
- Wed Jul 30, 2025 12:59 pm UTC
- Forum: General Discussion
- Topic: Delivering physically correct lighting computations (it is real!)
- Replies: 20
- Views: 14720217
Re: Delivering physically correct lighting computations (it is real!)
Where have the shadows gone here? (and these two are just the most obvious ones IMO)
- Sun May 25, 2025 11:11 am UTC
- Forum: Troubleshooting
- Topic: map: Epic5 pve mode
- Replies: 3
- Views: 69750
Re: map: Epic5 pve mode
So I played this map a few more times and discovered that there is a central lift platform that goes up the room on the ceiling. I just didn't see it the first time because of unfortunate timing. Also learned that the eggs are hanging upside down on the ceiling and not on the roof as I previously t...
- Sun May 18, 2025 10:51 am UTC
- Forum: Troubleshooting
- Topic: map: Epic5 pve mode
- Replies: 3
- Views: 69750
Re: map: Epic5 pve mode
If I recall correctly there are platforms placed around the map, and a moving plate will stop at these platforms periodically which you can stand on to move quickly around the map. There are two placed by the human base. That being said, I've just checked this and none of the platforms are near the ...
- Thu May 01, 2025 7:51 am UTC
- Forum: General Discussion
- Topic: Sweet has been banned from Unvanquished chat for repeated violations of the channel rules
- Replies: 16
- Views: 194902
Re: Sweet has been banned from Unvanquished chat for repeated violations of the channel rules
This post reads like a public flogging, was it really necessary?
- Wed Mar 12, 2025 8:53 pm UTC
- Forum: Map Releases
- Topic: Prometheus
- Replies: 16
- Views: 339572
Re: Prometheus
Masmblr wrote: ↑Wed Mar 12, 2025 12:14 pm UTCThank you for your feedback
. Version 0.6 has been released: https://github.com/Masmblr/map-promethe ... s/tag/v0.6
No problem! Sorry for spamming the tracker ![]()
I've updated Bunker server.
- Mon Mar 10, 2025 4:20 pm UTC
- Forum: Map Releases
- Topic: Prometheus
- Replies: 16
- Views: 339572
Re: Prometheus
I've posted these and more on the issue tracker.

