Welcome! A handful of active players on this game are from that sort of time. Most games take place in European afternoon/evening times but be sure to check the server list any time: https://unvanquished.net/servers/
Search found 71 matches
- Sun Aug 10, 2025 11:04 am UTC
- Forum: General Discussion
- Topic: Blast from the Past (2010s) NomNom Clan?
- Replies: 1
- Views: 1584
- Wed Jul 30, 2025 12:59 pm UTC
- Forum: General Discussion
- Topic: Delivering physically correct lighting computations (it is real!)
- Replies: 20
- Views: 161024
Re: Delivering physically correct lighting computations (it is real!)
Where have the shadows gone here? (and these two are just the most obvious ones IMO)
- Sun May 25, 2025 11:11 am UTC
- Forum: Troubleshooting
- Topic: map: Epic5 pve mode
- Replies: 3
- Views: 19524
Re: map: Epic5 pve mode
- Sun May 18, 2025 10:51 am UTC
- Forum: Troubleshooting
- Topic: map: Epic5 pve mode
- Replies: 3
- Views: 19524
Re: map: Epic5 pve mode
- Thu May 01, 2025 7:51 am UTC
- Forum: General Discussion
- Topic: Sweet has been banned from Unvanquished chat for repeated violations of the channel rules
- Replies: 15
- Views: 54391
Re: Sweet has been banned from Unvanquished chat for repeated violations of the channel rules
This post reads like a public flogging, was it really necessary?
- Wed Mar 12, 2025 8:53 pm UTC
- Forum: Map Releases
- Topic: Prometheus
- Replies: 16
- Views: 203711
Re: Prometheus
Masmblr wrote: ↑Wed Mar 12, 2025 12:14 pm UTCThank you for your feedback
. Version 0.6 has been released: https://github.com/Masmblr/map-promethe ... s/tag/v0.6
No problem! Sorry for spamming the tracker
I've updated Bunker server.
- Mon Mar 10, 2025 4:20 pm UTC
- Forum: Map Releases
- Topic: Prometheus
- Replies: 16
- Views: 203711
Re: Prometheus
I've posted these and more on the issue tracker.
- Mon Mar 10, 2025 4:01 pm UTC
- Forum: Map Releases
- Topic: Prometheus
- Replies: 16
- Views: 203711
Re: Prometheus
I found this bridge, when there is a drill present, the 4 square blocks at each end of the bridge constantly move in and out of the ground. Is that intended?
The bots might find this hard to navigate, I think code changes may be required but I'm not sure what yet.
- Mon Mar 10, 2025 3:52 pm UTC
- Forum: Map Releases
- Topic: Prometheus
- Replies: 16
- Views: 203711
Re: Prometheus
I have another piece of feedback: could there be a button to perhaps call this elevator up?
- Mon Mar 10, 2025 3:50 pm UTC
- Forum: Map Releases
- Topic: Prometheus
- Replies: 16
- Views: 203711
Re: Prometheus
While exploring, I found a bug with the map. Humans cannot enter this vent.