Search found 74 matches

by cu-kai
Thu Apr 02, 2026 6:35 pm UTC
Forum: General Discussion
Topic: tagging system problems & questions to upstream
Replies: 33
Views: 4911

Re: tagging system problems & questions to upstream

I do remind that I encouraged Sweet to contribute and I'm involved a lot in him having been made a developer. I even went to propose Sweet to become the director of gameplay. I put the merging of his work on the roadmap. This is still true today. When Sweet and another people had a different implem...
by cu-kai
Thu Apr 02, 2026 6:15 pm UTC
Forum: General Discussion
Topic: tagging system problems & questions to upstream
Replies: 33
Views: 4911

Re: tagging system problems & questions to upstream

@Griese illwieckz did already address your incoherent rambling in the PR so there was nothing to add from me to that also you are not entitled to get responses exclusive from me, especially when you act like a lunatic :tongue: [...] same goes for reaper btw [...] at least get your stories strait wh...
by cu-kai
Thu Apr 02, 2026 6:15 pm UTC
Forum: General Discussion
Topic: tagging system problems & questions to upstream
Replies: 33
Views: 4911

Re: tagging system problems & questions to upstream

So let me just start by saying that I agree wholeheartedly with what Grise has said in his OP. I'm not sure what has happened in the last year but @illwieckz IMO you have completely mismanaged the drama which initially started towards the end of March 2025, and ever since. As for the actual feature ...
by cu-kai
Sun Aug 10, 2025 11:04 am UTC
Forum: General Discussion
Topic: Blast from the Past (2010s) NomNom Clan?
Replies: 1
Views: 73887

Re: Blast from the Past (2010s) NomNom Clan?

Welcome! A handful of active players on this game are from that sort of time. Most games take place in European afternoon/evening times but be sure to check the server list any time: https://unvanquished.net/servers/

by cu-kai
Wed Jul 30, 2025 12:59 pm UTC
Forum: General Discussion
Topic: Delivering physically correct lighting computations (it is real!)
Replies: 20
Views: 14720442

Re: Delivering physically correct lighting computations (it is real!)

killing time wrote: Wed Jul 30, 2025 12:24 am UTC

Image

illwieckz wrote: Sun Jul 27, 2025 5:11 pm UTC

Image

Where have the shadows gone here? (and these two are just the most obvious ones IMO)

by cu-kai
Sun May 25, 2025 11:11 am UTC
Forum: Troubleshooting
Topic: map: Epic5 pve mode
Replies: 3
Views: 69767

Re: map: Epic5 pve mode

So I played this map a few more times and discovered that there is a central lift platform that goes up the room on the ceiling. I just didn't see it the first time because of unfortunate timing. Also learned that the eggs are hanging upside down on the ceiling and not on the roof as I previously t...
by cu-kai
Sun May 18, 2025 10:51 am UTC
Forum: Troubleshooting
Topic: map: Epic5 pve mode
Replies: 3
Views: 69767

Re: map: Epic5 pve mode

If I recall correctly there are platforms placed around the map, and a moving plate will stop at these platforms periodically which you can stand on to move quickly around the map. There are two placed by the human base. That being said, I've just checked this and none of the platforms are near the ...
by cu-kai
Wed Mar 12, 2025 8:53 pm UTC
Forum: Map Releases
Topic: Prometheus
Replies: 16
Views: 339758

Re: Prometheus

Masmblr wrote: Wed Mar 12, 2025 12:14 pm UTC

Thank you for your feedback :cool: . Version 0.6 has been released: https://github.com/Masmblr/map-promethe ... s/tag/v0.6

No problem! Sorry for spamming the tracker :grin:

I've updated Bunker server.

by cu-kai
Mon Mar 10, 2025 4:20 pm UTC
Forum: Map Releases
Topic: Prometheus
Replies: 16
Views: 339758

Re: Prometheus

I've posted these and more on the issue tracker.