I've been thinking about this a lot, and I think that confidence, in its final state, should be core system Unvanquished is built upon. Working with this assumption, I think it is time we start designing the real meat of the gameplay: classes, buildables, weapons.
With this, let's make this thread about ideas you have for confidence: the way confidence can be earned, how it can be lost, stage ups, stage downs, etc.
From my short gameplay yesterday, I liked it a lot. It obviously needs balancing with the initial values, but the concept behind it is solid. Viech's implementation provides us a versatile base in which we can add various sources of confidence and test them with relative ease. I like Viech's idea to make confidence fall exponentially and the stage down.