shut up and take my log

Get support for Unvanquished.
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Unvanquishedita
Posts: 2
Joined: Tue Jan 08, 2013 3:10 pm UTC

shut up and take my log

Post by Unvanquishedita »

Code: Select all

Unvanquished 0.11.0 i386 Jan  7 2013
+set cl_renderer GL3,GL 
No SSE support on this machine
FS_AddGameDirectory("C:\Program Files (x86)\Unvanquished", "main") found 36 .pk3 and 2 .pk3dir
    pk3: C:\Program Files (x86)\Unvanquished\main\map-arachnid2-gpp.pk3 ( 67 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-atcshd-gpp2.pk3 ( 91 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-bluedragon2_b3.pk3 ( 154 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-citadel.pk3 ( 143 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-cruz-b6.pk3 ( 130 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-Eden-b3.pk3 ( 111 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-karith-gpp.pk3 ( 118 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-methane-beta1.pk3 ( 196 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-nano.pk3 ( 108 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-nexus6-gpp.pk3 ( 151 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-niveus-gpp.pk3 ( 134 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-orion-beta2.pk3 ( 101 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-parpax-b04a.pk3 ( 210 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-perseus-b3.pk3 ( 94 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-plat23-b8.pk3 ( 141 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-procyon-r1.pk3 ( 108 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-sirius.pk3 ( 134 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-spacetracks-r1.pk3 ( 207 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-station15-r1.pk3 ( 205 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-transit-gpp.pk3 ( 135 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-tremor-gpp.pk3 ( 47 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-UTCSfinal.pk3 ( 82 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-veddak-final.pk3 ( 294 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-wrecktify_b2.pk3 ( 13 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\map-yocto-b1.pk3 ( 230 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\pak0.pk3 ( 1590 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\pak1.pk3 ( 981 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\pak2.pk3 ( 166 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\pak3.pk3 ( 117 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\pak4.pk3 ( 148 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\pak5.pk3 ( 143 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\pak6.pk3 ( 148 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\pak7.pk3 ( 268 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\pak8.pk3 ( 132 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\pak9.pk3 ( 122 files )
    pk3: C:\Program Files (x86)\Unvanquished\main\pakA.pk3 ( 31 files )
FS_AddGameDirectory("C:\Users\Giusy\AppData\Roaming\Daemon", "main") found 0 .pk3 and 3 .pk3dir
execing default.cfg
execing autogen.cfg
couldn't exec autogen.cfg
execing autoexec.cfgset
couldn't exec autoexec.cfgset
^3WARNING:^7 Language "Italian (Italy)" (it_IT) not found. Default to "English" (en)
Set language to English
Loaded 0 language(s)
Couldn't read conhistory.
----- Client Initialization -----
Daemon RSA public-key found.
----- Client Initialization Complete -----
----- Initializing Renderer ----
Loading "C:\Program Files (x86)\Unvanquished/rendererGL3.dll"…done
Calling GetRefAPI…
SDL_Init( SDL_INIT_VIDEO )... SDL using driver "windib"
Initializing OpenGL display
Estimated display aspect: 1.779
...setting mode 6: 1024 768
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Using GLEW 1.9.0
Using enhanced (GL3) Renderer in GL 3.x mode...
Available modes: '1280x720 1366x768 1360x768 1024x600 1280x768 640x480 800x600 1024x768'
GL_RENDERER: AMD Radeon(TM) HD 6480G
Detected graphics driver class 'OpenGL 3+'
Detected graphics hardware class 'ATI Radeon'
Initializing OpenGL extensions
...using GL_ARB_depth_texture
...using GL_ARB_texture_cube_map
...using GL_ARB_vertex_program
...using GL_ARB_vertex_buffer_object
...using GL_ARB_occlusion_query
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_shading_language_100
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_draw_buffers
...using GL_ARB_half_float_pixel
...using GL_ARB_texture_float
...ignoring GL_ARB_texture_compression
...using GL_ARB_vertex_array_object
...ignoring GL_EXT_texture_compression_s3tc
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_EXT_texture_filter_anisotropic
...GL_EXT_stencil_two_side not found
...GL_EXT_depth_bounds_test not found
...using GL_EXT_framebuffer_object
...using GL_EXT_packed_depth_stencil
...using GL_EXT_framebuffer_blit
...using GL_ATI_separate_stencil
...using GL_SGIS_generate_mipmap
...GL_GREMEDY_string_marker not found
...using GL_ARB_get_program_binary
------- GLSL_InitGPUShaders -------
...loading generic shaders
...compiled 0 shaders and loaded 12 cached shaders in  0.04 seconds
...loading vertexLighting_DBS_entity shaders
...compiled 0 shaders and loaded 15 cached shaders in  0.06 seconds
...loading vertexLighting_DBS_world shaders
...compiled 0 shaders and loaded 3 cached shaders in  0.01 seconds
...loading lightMapping shaders
...compiled 0 shaders and loaded 3 cached shaders in  0.01 seconds
...loading forwardLighting_omniXYZ shaders
...compiled 0 shaders and loaded 18 cached shaders in  0.11 seconds
...loading forwardLighting_projXYZ shaders
...compiled 0 shaders and loaded 18 cached shaders in  0.10 seconds
...loading forwardLighting_directionalSun shaders
...compiled 0 shaders and loaded 18 cached shaders in  0.10 seconds
...loading shadowFill shaders
...compiled 0 shaders and loaded 6 cached shaders in  0.02 seconds
...loading reflection shaders
...compiled 0 shaders and loaded 6 cached shaders in  0.02 seconds
...loading skybox shaders
...compiled 0 shaders and loaded 1 cached shaders in  0.00 seconds
...loading fogQuake3 shaders
...compiled 0 shaders and loaded 6 cached shaders in  0.02 seconds
...loading fogGlobal shaders
...compiled 0 shaders and loaded 1 cached shaders in  0.00 seconds
...loading heatHaze shaders
...compiled 0 shaders and loaded 3 cached shaders in  0.01 seconds
...loading screen shaders
...compiled 0 shaders and loaded 1 cached shaders in  0.00 seconds
...loading portal shaders
...compiled 0 shaders and loaded 1 cached shaders in  0.00 seconds
...loading toneMapping shaders
...compiled 0 shaders and loaded 2 cached shaders in  0.00 seconds
...loading contrast shaders
...compiled 0 shaders and loaded 1 cached shaders in  0.00 seconds
...loading cameraEffects shaders
...compiled 0 shaders and loaded 1 cached shaders in  0.00 seconds
...loading blurX shaders
...compiled 0 shaders and loaded 1 cached shaders in  0.00 seconds
...loading blurY shaders
...compiled 0 shaders and loaded 1 cached shaders in  0.00 seconds
...loading debugShadowMap shaders
...compiled 0 shaders and loaded 1 cached shaders in  0.00 seconds
GLSL shaders load time =  0.57 seconds
-------------------------------
------ Initializing Sound -----
loading OpenAL32.dll
 Can't load OpenAL32.dll
Failed to load library: "OpenAL32.dll".
Using builtin sound backend
SDL_Init( SDL_INIT_AUDIO )… OK
SDL audio driver is "dsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback…
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
010C3820 DMA buffer
No background file.
----------------------
------------------------------------
Sound memory manager started
Failed.
Closing SDL audio device…
SDL audio device shut down.
------- GLSL_ShutdownGPUShaders -------
VM_Create on UI failed

whats the problem?

User avatar
kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: shut up and take my log

Post by kharnov »

You're missing this file: http://sourceforge.net/projects/unvanqu ... 3/download

Place it in the same directory as all the other .pk3 files.

Unvanquishedita
Posts: 2
Joined: Tue Jan 08, 2013 3:10 pm UTC

Re: shut up and take my log

Post by Unvanquishedita »

thanks! work

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