Distribution: Unvanquished 0.10.0 build for Mac

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Distribution: Unvanquished 0.10.0 build for Mac

Postby rhez » Sun Dec 09, 2012 8:42 pm UTC

Apologies for the long week delay; I had a bunch of things going on. But finally:

You can find the download link here:

Make sure you have downloaded pak9.pk3 (and vms-0.10.0.pk3) (and other paks if you haven't already) from here:

Place them into your ~/Library/Application\ Support/Unvanquished/main folder. Make sure you have earlier vms removed (e.g. vms-0.9.0.pk3) from this folder.


P.S. If you would like a mirror link because Dropbox does not work for you, please do not hesitate to request for one.
P.P.S. If the application is crashing for you, and the error says something like "Couldn't compile vertex shader generic", please follow these steps:
1. Open Terminal and change the directory to where your Unvanquished 0.10.0 application is located:

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$ cd /path/to/Unvanquished\ directory/

2. Then change the directory to Unvanquished.app/Contents/Resources/Unvanquished/, where the daemon engine will be located:

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$ cd Unvanquished.app/Contents/Resources/Unvanquished/

3. Finally, run the daemon engine with the preset +set r_glslOptimizer 1:

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$ ./daemon +set r_glslOptimizer 1

After you have done these steps, you won't have to do it again and can just open the application directly, without Terminal.

Now that's what I call a Rhez-olution.
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