Game Mode: Spike

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seana11
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Game Mode: Spike

Post by seana11 »

I had a dream last night about unvanquished, and the players were doing a zombie-mode human vs. human gamemode of sorts. I asked what if was called, and they said "spike". Here are some tentative rules based on that, although with modifications.

  • The respawn rate is 5 seconds

  • All humans start out as god

  • At 30 seconds, all buildings are destroyed

  • At 45 seconds, all players lose god mode

  • The round continues until all opposing players are dead

  • Evos carry over between rounds

  • There are an odd number of rounds; whichever team wins the most rounds wins.

Based on an average round length of 2-3 minutes, a good number of rounds for a medium length game would be 15. For shorter rounds, 5 would probably be a good number, and for longer round (>=60 minutes), 25 would work.

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StalKermit
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Re: Game Mode: Spike

Post by StalKermit »

I had a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin but by the content of their character.

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kharnov
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Re: Game Mode: Spike

Post by kharnov »

StalKermit wrote:

I had a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin but by the content of their character.

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ViruS
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Re: Game Mode: Spike

Post by ViruS »

A similar trem mod has been made in the past, and it was somewhat successful until it stopped being updated.. I've recorded a few games, and this is what it looks like:

phpBB [video]

http://www.youtube.com/watch?v=5DmaNb92NHg[/video]

phpBB [video]

http://www.youtube.com/watch?v=cPoWqy3VQGo[/video]
The "bronze/silver/gold" medals are inspired by L4D's survival mode so it isn't original. After 10:00, dead players and spectators may join zombies and help kill off the rest of the survivors. There was a little "cheat" thing where zombies actually had like a range of 1000 or so units so you could 'snipe' out humans out of reach.
There's more to explain but it's too much.

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seana11
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Re: Game Mode: Spike

Post by seana11 »

I'm not really aiming for a zombie mod. I don't like the style of those, really. I was going for something like "Last team standing."

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Ishq
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Re: Game Mode: Spike

Post by Ishq »

...You mean, what we currently have?

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kharnov
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Re: Game Mode: Spike

Post by kharnov »

Ishq wrote:

...You mean, what we currently have?

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KenuR
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Re: Game Mode: Spike

Post by KenuR »

Guys, I think kharnov's parrot has escaped from its cage again. :rolleyes:

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seana11
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Re: Game Mode: Spike

Post by seana11 »

No, I don't. What happens here is that people have a set number of spawns for the entire game. This prevents feeding, and encourages individuals to work as a team to stay alive.

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ViruS
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Re: Game Mode: Spike

Post by ViruS »

seana11 wrote:

No, I don't. What happens here is that people have a set number of spawns for the entire game. This prevents feeding, and encourages individuals to work as a team to stay alive.

Tickets. BF3 uses tickets. Same thing, only just you need to capture "zones" to prevent ur tickets from going down by itself which helps a lot, if your team doesn't feed.

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