Failure to run Multisample is not supported by the video + segfault

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epicdude
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Location: Poland, European Union of Communism

Failure to run Multisample is not supported by the video + segfault

Post by epicdude »

Linux Debian Stable, 2.6.32-5-amd64

$ ./unvanquished
Unvanquished 0.8.0 v0.8.0-3-g1cb6a55 i386 Oct 7 2012
Have SSE support
(...)
Loading "/home/XXXXXXXXXXXXXXX/Unvanquished/librendererGL3i386.so"…done

Calling GetRefAPI…

SDL_Init( SDL_INIT_VIDEO )... SDL using driver "x11"
Initializing OpenGL display
Estimated display aspect: 1.600
...setting mode -1: 1920 1200
Multisample is not supported by the video driver and/or hardware.
Segmentation fault

daemon.i386[17047]: segfault at 3d8 ip 00000000d0443a36 sp 00000000ffd8d6ec error 4 in libGL.so.1.2[d043d000+9000]

on default settings:

SDL_Init( SDL_INIT_VIDEO )... SDL using driver "x11"
Initializing OpenGL display
Estimated display aspect: 1.600
...setting mode 6: 1024 768
Segmentation fault

epicdude
Dretch
Posts: 58
Joined: Thu Nov 01, 2012 3:07 am UTC
Location: Poland, European Union of Communism

Re: Failure to run Multisample is not supported by the video + segfault

Post by epicdude »

SEGFAULT's tremulous gpp fails also, but GPP works...

SEGFAULT'S GPP tremulous:

./tremulous.x86
SEGFAULT linux-x86 Aug 4 2010

----- FS_Startup -----

execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
----- Client Initialization -----

----- Initializing Renderer ----

QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "x11"
...setting mode 1920x1200
Couldn't get a visual
...WARNING: could not set the given mode
...setting mode 1920x1200
Couldn't get a visual
...WARNING: could not set the given mode
...setting mode 640x480
Couldn't get a visual
...WARNING: could not set the given mode

----- CL_Shutdown -----

GLimp_Init() - could not load OpenGL subsystem

GPP tremulous:
$ ./tremulous-gpp.x86_64
tremulous gpp1 linux-x86_64-debug Dec 1 2009
----- FS_Startup -----
Current search path:
(...)


16694 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----

----- Initializing Renderer ----

QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "x11"
Initializing OpenGL display
Estimated display aspect: 1.600
...setting mode 1920x1200
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
Available modes: '1280x800 1440x900 1680x1050 1920x1200 1280x768 720x480 1776x1000 1152x648 1280x720 1600x900 1920x1080 640x480 800x600 1024x768 1280x960 1400x1050 1600x1200 1360x1024 720x576 1280x1024'
GL_RENDERER: ATI Radeon HD 5700 Series
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_texture_filter_anisotropic (max: 16)

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5700 Series
GL_VERSION: 4.2.11399 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 1920 x 1200 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Forcing glFinish
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------

epicdude
Dretch
Posts: 58
Joined: Thu Nov 01, 2012 3:07 am UTC
Location: Poland, European Union of Communism

Re: Failure to run Multisample is not supported by the video + segfault

Post by epicdude »

Hmm I think something happened to 32 bit applications support on my system, coz x86_64 works (of GPP)

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Ishq
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Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Failure to run Multisample is not supported by the video + segfault

Post by Ishq »

Hm, perhaps. See if compiling from source helps. http://unvanquished.net/wiki/index.php/ ... the_source

epicdude
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Posts: 58
Joined: Thu Nov 01, 2012 3:07 am UTC
Location: Poland, European Union of Communism

Re: Failure to run Multisample is not supported by the video + segfault

Post by epicdude »

Will try later;

So the problem is when after initializing SDL the program skips initialization of OpenGL. But why there is no detailed error message when program chooses to NOT initialize OpenGL? That sure seems like an error/warning :) From above logs:

1) SDL using driver "x11"
Initializing OpenGL display
Estimated display aspect: 1.600 ...setting mode 1920x1200 Using 4/4/4 Color bits, 16 depth, 0 stencil display.
(WORKS)

2) SDL using driver "x11"
...setting mode 1920x1200
Couldn't get a visual
GLimp_Init() - could not load OpenGL subsystem

Could we change Unva to log details why it decided to not initialize OpenGL after starting SDL? Probably it tests for some lib and it fails. Show this, and show error codes/messages from OpenGL/system too.

<N7Reaper> Put your whole fist in
<epicaldude> thats what urmooooom said

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Ishq
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Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Failure to run Multisample is not supported by the video + segfault

Post by Ishq »

At least for Unvanquished, it could be a glew issue. Are you using the precompiled linux packages?

epicdude
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Joined: Thu Nov 01, 2012 3:07 am UTC
Location: Poland, European Union of Communism

Re: Failure to run Multisample is not supported by the video + segfault

Post by epicdude »

Yes the precompiled. Not the .deb file but unpacked some file with binaries afair...

Can you add more debug code around OpenGL init and make sure all error numbers + messages are visible? And package that at some point?

<N7Reaper> Put your whole fist in
<epicaldude> thats what urmooooom said

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