Various stuffs in no particular order. Some of this is pulled from other FPSs. Most of it is asthetic
Urban Terror
Ledge Grabbing
Pressing forward while next to a ledge will pull you up and over it. This can be used to stop a fall or pull the user up. It's one of the funner aspects of this game. (Along with walljumping and power sliding, but these would increase human mobility too much imho).
https://www.youtube.com/watch?v=5rcyDVhpROk[/video]
Xonotic
Menu
http://www.xonotic.org/m/uploads/2011/09/main-menu.jpg
(Large image)
The way xonotic has done their hud is very beautiful, and also pretty intuitive. There are 3 screens; clicking on one brings it into the foreground. The main menu can be accessed at any time by pressing esc. The screens are more like windows than menu options; they exist separately and can be switched between. (This is worth a dl to check out).
Loading Screen
The loading screen allows the user to use the chat while the map loads. Needed resources are also listed, and removed from the list when they are downloaded.
Follow
http://www.xonotic.org/m/uploads/2011/09/hud_setup.jpg
(Large image)
This shows all the parts of the hud, but in the center, there is a widget that shows what keys the user has depressed. This is useful for teaching trick jumps and such, and is cool in general.
Map vote
At the end of a round, 9 (presumably random) are displayed in a square with their pictures. Players click on them to vote. After 20 seconds, the top 2 maps are selected and all other maps are discarded. Players then vote for these maps. This is a nice way to pick the next map.
Alien Hud
Poison
I liked how in the previous version, the poison was a bar in the hud (like pounce). The current drop of poison looks out of place and clunky.
Build Timer
The build timer is in a very awkward position atm as it is small and hard to see against the previews of buildings. It is almost impossible to tell how much time one has left if one is about to build something. I also do not like how it is incremental, as it seems jerky, and not smooth. I like how the human hud does it where it is a linear gauge
Loading Screen
The loading bar is hard to see against some backgrounds. This is bad since the user has no idea how much time is left.
No reload sounds
This is weird.
Anyway, that's what I have atm.