Hello,
First, just want to say I'm really glad I found this game, I used to play Tremulous years ago and didn't realize this project existed until a few weeks ago.
I've been enjoying running a LAN dedicated server with my friends. Adding extra bots to fill up the server makes the game much more enjoyable, something we could never do with Tremulous - the only issues we've run into are:
- trying to balance the Alien and Human bots
Open to any suggestions on what other people have done to balance the bots - so far the only variables I've found worthwhile are set g_bot_humanAimDelay, set g_bot_alienAimDelay, and set g_bot_defaultSkill. I'm attempting to get to a point where one side isnt consistently winning over the other.
-As a separate note for human bots - is there a way to encourage the bots to use different weapons? I notice every new phase all the human bots will attempt to equip the exact same loadout. - dealing with the hard-coded 120s pause timer
Since we play as a LAN party, we frequently want to take a break mid-game. With the hardcoded 120 seconds, the admin needs to repeatedly throw out a /pause. Are there any plans to de-hardcode it as listed in the src/sgame/sg_main.cpp?
Code: Select all
// We may de-hardcode this value.
if ( level.pausedTime > 120000 )
{
// FIXME: This assumes plural.
trap_SendServerCommand( -1, va( "print_tr_p %s %d",
QQ( N_("Server: The game has been unpaused automatically ($1$ minutes max)") ),
2 ) );
trap_SendServerCommand( -1, "cp_tr "
QQ( N_("The game has been unpaused!") ) );
level.pausedTime = 0;
}
Thanks
