casual mod

Release and discuss things you've made, including mods.
Post Reply
User avatar
Graphic Designer
Posts: 295
Joined: Wed Mar 07, 2012 1:26 pm UTC
Clan: [DoH]
Location: Germany

Re: casual mod

Post by Gireen »

More experiments with gamplay changes are always good :thumbup:
And if its just changing values then just trying it out is quicker then long discussions. :grin:
make skirmishes (fights in the middle of the map) longer, instead of during less than 10s in average
How about just reducing the damage that is dealt? Players wont die as fast and need more time to kill enemys.
Maybe (certainly, actually) the build system is too complex
yes :repeater:
the problem is also that building wrong is punished hard the longer a game goes on.
A new regression since tremulous is that its possible to feed with buildings and quickly lock or lose BP.

fear ma engrish :granger:

Post Reply