In what situation is Tyrant best suited? With that huge hitbox I can't see why I should pick that class ever. Attack speed is slow, he cant jump, cant flee...
Lets discuss Tyrant
Re: Lets discuss Tyrant
It is powerful. By the way his power is made almost unusable given player have to aim very precisely, and it's very easy to miss the shot. Sometime I think about a Tyrant with a kind of damage “spread“: if you were a real tyrant with an human in front of you, you would not have to aim precisely to hit it badly, just slash… Viech also said we can completely re-imagine its kind of attack, see this thread.
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Re: Lets discuss Tyrant
Oh I completely forgot about that thread (well it's been two years since it was active). I thought it was good to mention this unit again since the development seems to have a good pace now. :) kharnov pointing out good points already so I have nothing to add atm.
I agree that it is silly to have to aim precisely when the claws are meant to slash and swing.
Hope to see a fix soon. I think he would be really great as a defense unit when humans have reached the alien base.
Re: Lets discuss Tyrant
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Re: Lets discuss Tyrant
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Re: Lets discuss Tyrant
Whats the easiest change to make tyrants more interesting?
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Re: Lets discuss Tyrant
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Re: Lets discuss Tyrant
I would look more for turrets and drills to not survive that long to a tyrant, like: you're blocked? click hit with an average aim with rage, instant kill of the buildable and explosion! It's a Tyrant after all. A luci can kill alien defenses in one hit.freem wrote:As for agility, giving them the ability to "climb" over walls of turrets or drills does not seems that a bad idea to me
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Re: Lets discuss Tyrant
What if it's like quake3 and other similar game when N damage kills, but N+n damage destroys (gibs)?freem wrote:Sure, stuff can be tweaked everywhere in C++ code to become more and more complex, more specific cases (oh, it's a 'rant, let's destroy stuff in 0.2s instead of 5s) but I don't think it's a good answer, especially if having the code easier to get in would be a (long term) goal.
Like, you're a goon, you know only 3 barb can kill a turret, you know a 4th hit would destroy it but anyway you don't have barb anymore and the buildable would have exploded before you get that barb, and getting uncovered to destroy it with close range attack would just be too risky for nothing.
But as a tyrant, you do one hit, you kill the turret, another hit, you destroy it and pass.
That would not be class specific, that would apply from any alien to any human buildable : dretch would have to care about non-beating a dead turret, or even maybe from any player to any buildable. Either you give significantly more damage than needed to kill it and the buildable explodes, either it's dead since some time and it explodes like now.
In a situation where a tyrant could destroy a turret in one hit, requiring more than 50% of the buildable health to be given as extra damage to insta-explode it would implement the mechanism to favor tyrants without class-specific code, their existing damage rate would do the job.
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Re: Lets discuss Tyrant
I don't mind if that can kill a dretch, dretch has to take care of itself.freem wrote:I think this is overall a good idea, except for one "minor" fact: human buildables deal a lot of damages to aliens when they explode.
But what is the damage the Tyrant get from this?
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