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I agree that it is silly to have to aim precisely when the claws are meant to slash and swing.
Hope to see a fix soon. I think he would be really great as a defense unit when humans have reached the alien base.
Whats the easiest change to make tyrants more interesting?
I think increasing it's health and regen a bit would not be stupid ideas. A bit more health, like, +50hp, and increase regen by 25% because since it's so easy to hit, it should also regen faster to compensate.
As a reminder, luci kills adv dragoon in one hit (and likely a tyrant requires 2, plus it's overall easier to score a hit with luci than with rant since it's ranged), it requires 3 hits for a tyrant to kill a bsuit, for the same cost, it's way harder to hit and run faster. Can also jump over turrets which would be in the way, while tyrants can barely pass allied barricades.
As for agility, giving them the ability to "climb" over walls of turrets or drills does not seems that a bad idea to me, it merely gives the feeling their legs are not immobile, they still are clumsy, slow and easy to hit, just a bit harder to prevent passage with drill-trolling.
On IRC Viech also had the idea of giving them an ability to deflect bullets, to the point it could damage people around. THe idea was nice, but is obviously harder to implement than mere changes to config files :)
freem wrote:As for agility, giving them the ability to "climb" over walls of turrets or drills does not seems that a bad idea to me
I would look more for turrets and drills to not survive that long to a tyrant, like: you're blocked? click hit with an average aim with rage, instant kill of the buildable and explosion! It's a Tyrant after all. A luci can kill alien defenses in one hit.
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