Talk about anything related to Unvanquished.
enneract
Programmer
Posts: 29 Joined: Sun Jun 01, 2014 9:21 pm UTC
Post
by enneract » Mon Aug 17, 2015 5:39 am UTC
A recent commit added a spawnflag to path_corner which makes it stop trains. Simply set a path_corner's spawnflags to 1 to use this feature. (This won't work in Alpha 42, build from source for now.)
This simplifies elevators and togglable doors a lot - they can now be constructed using only 2 path_corners. Here's an example.
Ishq
Project Head
Posts: 1152 Joined: Tue Mar 06, 2012 8:32 pm UTC
Post
by Ishq » Mon Aug 17, 2015 5:47 am UTC
Tom
Dragoon
Posts: 253 Joined: Tue Jan 15, 2013 3:34 pm UTC
Location: France
Post
by Tom » Mon Aug 17, 2015 6:45 am UTC
Supertanker
Mapper
Posts: 21 Joined: Wed Mar 07, 2012 10:58 pm UTC
Post
by Supertanker » Mon Aug 17, 2015 7:12 pm UTC
FYI, I didn't test the patch very much before it was merged in, so tread with care. I'm not sure what the code is actually doing.
There are some other entity hacks I had planned but my summer has ended up being a lot less productive than I had hoped...
enneract
Programmer
Posts: 29 Joined: Sun Jun 01, 2014 9:21 pm UTC
Post
by enneract » Wed Aug 19, 2015 8:12 pm UTC
Viech
Project Head
Posts: 2139 Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin
Post
by Viech » Fri Oct 23, 2015 6:59 am UTC
Supertanker, what did you just do to ECEC, the elitist club of elevator copyc creators?