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Heat haze

Release and discuss things you've made, including mods.
Spiney
Dretch
Posts: 30
Joined: Thu Dec 12, 2013 5:35 pm UTC

Heat haze

Postby Spiney » Fri Sep 12, 2014 8:42 pm UTC

Was trying out the heat haze whilst working on the particles.
I wanted to take a look at the image but I don't know how to open crunch files.
I noticed there doesn't seem to be any fade out, I know fading normals/dudv is tricky but is it possible to animate or fade the image?
kangz
Programmer
Posts: 178
Joined: Mon Feb 18, 2013 12:10 am UTC

Re: Heat haze

Postby kangz » Sat Sep 13, 2014 12:09 am UTC

I believe the crunch utility can uncrunch too (it is located at https://code.google.com/p/crunch/ ). Otherwise I might still have the original normal maps I made for the flamer and the explosions. Looking at https://github.com/Unvanquished/Unvanqu ... ze_fp.glsl it doesn't seem possible to interpolate between two normal maps but I think it would be ok to add a "strength factor" that can evolve in time.
Spiney
Dretch
Posts: 30
Joined: Thu Dec 12, 2013 5:35 pm UTC

Re: Heat haze

Postby Spiney » Sat Sep 13, 2014 12:12 am UTC

Yeah, a strength factor which can be faded in and out is essentially what I want.
I'll look into the crunch thing after I get the first pass of particles done.

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