I think bleeding own structures should be helpful for aliens. I have this simple proposal: alien structures should work harder when bled a little, but work worse when bled a lot.
Bleeding alien structures
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lamefun
- Tyrant
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- Joined: Mon Jun 04, 2012 10:29 am UTC
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Viech
- Project Head
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- Location: Berlin
Re: Bleeding alien structures
Cruel lamefun! Why not a friendfly granger dance to improve the structures' motivation?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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lamefun
- Tyrant
- Posts: 371
- Joined: Mon Jun 04, 2012 10:29 am UTC
Re: Bleeding alien structures
Viech wrote:Cruel lamefun! Why not a friendfly granger dance to improve the structures' motivation?
Because video games influence people. Unvanquished should show that insects / reptiles are evil, or else people will go pick up snakes / spiders and get bitten.
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Viech
- Project Head
- Posts: 2139
- Joined: Fri Aug 03, 2012 11:50 pm UTC
- Location: Berlin
Re: Bleeding alien structures
Friend granger is a turtle though. But I agree, you shouldn't pick up a tyrant for instance.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
