New version released:
v1.2:
Source: https://github.com/Masmblr/map-fortification2_src
Binary: https://github.com/Masmblr/map-fortific ... c/releases
Changelog:
- Compiled with new build presets of NetRadiant Q3Map (ydnar) v2.5.17n-git-530b81e8 and NetRadiant v1.5.0 (April 23, 2026).
- Level-wide lighting completely redone due to new compiling presets (light entities and floodlight switch removed).
- Overhauled and cleaned up shader and texture set: Existing textures were improved using LLM image tools, resulting in higher resolution, sharper, and visually enhanced assets.
- Replaced "caulk" with "skycaulk".
- Reworked skybox, sky, and dune shaders: The skybox now features improved geometry.
- Reworked terrain: Terrain blending has more detail and an improved overall look, with "dunesand" type blending applied to more faces.
- Removed several sand patches that were visually inconsistent.
- Set _lightmapscale to 0.1 level-wide.
- Fog restricted to the basement and landing bay; level-wide fog removed.
- Improved glass texture effects.
- Improved brushwork in various locations.
- Source refactored and map renamed to "fortification2" due to significant changes from "Trem Fortification" and to resolve naming issues.
