Fortification 2

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Masmblr
Posts: 13
Joined: Sun Oct 29, 2023 1:39 am UTC

Re: Fortification 2

Post by Masmblr »

New version released:

v1.2:
Source: https://github.com/Masmblr/map-fortification2_src
Binary: https://github.com/Masmblr/map-fortific ... c/releases

Changelog:

  • Compiled with new build presets of NetRadiant Q3Map (ydnar) v2.5.17n-git-530b81e8 and NetRadiant v1.5.0 (April 23, 2026).
  • Level-wide lighting completely redone due to new compiling presets (light entities and floodlight switch removed).
  • Overhauled and cleaned up shader and texture set: Existing textures were improved using LLM image tools, resulting in higher resolution, sharper, and visually enhanced assets.
  • Replaced "caulk" with "skycaulk".
  • Reworked skybox, sky, and dune shaders: The skybox now features improved geometry.
  • Reworked terrain: Terrain blending has more detail and an improved overall look, with "dunesand" type blending applied to more faces.
  • Removed several sand patches that were visually inconsistent.
  • Set _lightmapscale to 0.1 level-wide.
  • Fog restricted to the basement and landing bay; level-wide fog removed.
  • Improved glass texture effects.
  • Improved brushwork in various locations.
  • Source refactored and map renamed to "fortification2" due to significant changes from "Trem Fortification" and to resolve naming issues.