When humans die, they should become transparent and intangible ghosts that have infinite stamina and can pass through walls. Ghosts must return to telenodes where they can get a new body. However, an alien can dissipate a ghost by passing through it, that's second death, and if player dies as a ghost, loses all credits. Makes perfect sense, as credits a way to know if a clone is worth having better weapons, why give credits of one clone to another clone with a different mind?
Player ghots
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lamefun
- Tyrant
- Posts: 371
- Joined: Mon Jun 04, 2012 10:29 am UTC
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kharnov
- Granger
- Posts: 1851
- Joined: Tue Mar 06, 2012 10:54 pm UTC
- Clan: GT
- Location: New York City
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Khaoz
- Graphic Designer
- Posts: 236
- Joined: Tue Mar 13, 2012 6:41 am UTC
- Location: On the roof
Re: Player ghots
10/10 player ghots pls

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Lecavalier~
- Dretch
- Posts: 30
- Joined: Thu Apr 05, 2012 12:37 pm UTC
- Clan: Pk, Formerly DSPro
- Location: Canada
Re: Player ghots
Boo
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Qrntz
- Dragoon
- Posts: 235
- Joined: Wed Mar 07, 2012 7:11 pm UTC
- Location: Chornobyl


