Hi, I'm working on a new default bindings files that should give new players some functional binds to start with, while keeping the menus and the select-and-activate control for upgrades as an option.
Please discuss this and tell me what you think is missing. Keep in mind that this does not have to be a highly optimized, competitive set but a solid basis for newbes to build upon.
CTRL is free, I'll add crouch to it, too. Having it on ALT is especially nice for using the jetpack, so you can change height with your thumb. I could add crouch to c and move the ckit to v but I would only do that if a significant number of people expects a non-toggling crouch on c. I don't think it makes sense there as you can't strafe right when crouching with c unless you use your thumb for that, which is a very unfamiliar pose for me.
I can remove the suicide bind, I use it for development most of the time and I see the issue of accidentially hitting it or being told to press k by an unfriendly player.
The buy binds are the reason I'm doing this layout, they are kind of necesseary to have in this game. You can still open the buy/evolve menu with q and click on your favorite gun or class.
For the french keyboard, I could add the buy binds to the keypad. Does that sound good freem?
Having some weapon binds to begin with sounds like a good idea... but I am wondering, how will players know about them/learn where they are?
cg_disableWarningDialogs should be 1 by default. Otherwise it is impossible to use weapon binds due to the irritating dialog boxes with messages like 'You can't buy this, not enough credits..' or because 'you are already holding a...' blah blah etc.
seana11 wrote:
I've always had crouch bound to c...
Agreed; I've never had any problem with moving rightward at the same time. Simply press C with 2nd/index finger and D with 3rd finger.
wasd - movment
left shift - wallwalk/crouch (used more often and can be pressed with left pinky, which is unused for wasd)
c - walk (toggle bind) (Don't use it in battles, use it to get back stamina, thus is more toggle is more useful)
x - sprint (toggle bind) (use it in battle, don't want to bother with keeping it pressed, thus toggle is better)
furthermore, number keys can be used to buy AND switch to weapons. makes more sense imo.
QWERTY KEYBOARD, without kpad (for laptops)
Menu = Esc
Console Toggle = <default already provided, I don't remember those extra chars>
Scores = tab
Movement = wasd
Classes, Weapons, and spawning = 1234567890
Armour = Arrow Keys
Medkit = m
dodge = c
walk = shift
crouch = ctrl or capslock
jump = space
sprint = x (without toggle by default, people often black out wondering wtf)
taunt = f
rally = g
grenade buy/throw = h
jetpack = z
reloadammo (arm) = b
reload = r
mark = e
decon = alt-e or shift-e
Toggle blaster = q
Chat = t
Teamchat = y
IRC = shift-T (Connect by default, get the newbies to set their irc username when running unv for the first time)
Local = shift-y
admin = alt-y
Evolve = u
Build = iop[]kl;'
vsay - enemy om/rc is down = f5
- Defend/base under attack = f6
- needhealth = m (same as medkit)
- basestatus = f7
- Sorry = f8
VoIP = z (enable by default, else we'll get no one talking like in tremulous!)
Attacks = Mouse defaults
Secondary itemprev/next = pgup/pgdown
Secondary Tertiary attack/useitem = enter
vSay menu = \
Suicide(Probably won't include) = Backspace
Vote Y = f1
N = f2
Teamvote Y = f3
N = f4
Screenshotjpeg/png = f12/shift+f12
Toggle Demorecord (Is there a cvar for this?) = f9
Videorecord = f10
Toggle Unlagged/projectilenudge (with echo'd message) f11
They're not really my optimal settings, but if the essential combat-wise are around wasd, and keep the others away (such as evolve, heck ive died so many times from hitting evolve button, entering the menu :/)