Yeah... you guys need to make a lot more promotional pictures that look as good as this one.
FPS Drops
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KenuR
- Tyrant
- Posts: 369
- Joined: Thu Mar 15, 2012 1:54 pm UTC
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ViruS
- Granger
- Posts: 1020
- Joined: Sun Mar 11, 2012 4:24 am UTC
- Location: Antartica - West Australian Post shore
Re: FPS Drops
SHINY DROOLS
btw, where's the shadows? If that's vanilla, well then something's wrong with my client.
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kharnov
- Granger
- Posts: 1851
- Joined: Tue Mar 06, 2012 10:54 pm UTC
- Clan: GT
- Location: New York City
Re: FPS Drops
That's GL3.
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Forty-Two
- Mantis
- Posts: 104
- Joined: Wed Mar 14, 2012 3:08 pm UTC
- Location: The Netherlands
Re: FPS Drops
I just thought of your beta goals, and particularly this:
II. Replacing all of the Tremulous assets.
For this condition, we'll need to replace all of the Tremulous artwork that we've inherited. Naturally, the first thing that comes to mind would be the models, which we've been replacing with each of our releases. Of course, we'll need to redo all of the sounds as well, both for players and ambient effects. We'll also need to create our own set of map textures for mappers to use, since the texture set in Tremulous is of a much lower resolution than we'd like. Lastly, even the more subtle things like explosion and gib effects need to be completely redone.
What does this mean for the low poly models?
0 = 0
Quod erat demonstrandum.
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Ishq
- Project Head
- Posts: 1152
- Joined: Tue Mar 06, 2012 8:32 pm UTC
Re: FPS Drops
Chances are they will stick around. We only mean to replace the trem low poly models as the default model. If we have time and artists have enough interest to make really low poly versions of our current models, that could potentially be arranged too.
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velociostrich
- Dragoon
- Posts: 318
- Joined: Thu Mar 08, 2012 6:24 pm UTC
Re: FPS Drops
Ishq wrote:If we have time and artists have enough interest to make really low poly versions of our current models, that could potentially be arranged too.
We should probably make low(-er) poly models regardless at some point just to have dynamic LOD.
