Viech wrote:Wouldn't work for multilevel maps. Our implementation will most likely make use of the bot navigation meshes instead.
I never thought of using navmeshes for this purpose, although they not might be accurate enough to provide good imagery. (I.e., they might be too simple to look good, I dunno.)
ViruS wrote:We can refer to how Xonotic did theirs, although their code is practically alien to me.
Rendering the minimap image in the HUD isn't the hard part, imo, it's rendering the minimap image itself.
ViruS wrote:Btw, was the radiant "x-ray" picture capability actually intended for minimaps?
Could you elaborate on what this is? I am unaware of an x-ray feature.
kharnov wrote:The radar blips can be rendered onto the minimap, I'd think.
Yeah I don't think that should be a problem. You'd just be translating world-space coordinates into minimap-space, which if the minimap doesn't rotate, is just a scale and maybe translate operation.
Also, please check out the proposal that's on the wiki. If anyone has any ideas to add to that document, please, feel free.