I see that the mac version is already released. Great job, thank you.
Alpha 12 has arrived!
Re: Alpha 12 has arrived!
The file containing the texts for the "Help" menu is missing. In the console, it says something like:
Warning: help file "ui/help/helpmenu.txt" not found!
And trying to open that menu crashes the game.
(By the way, is there a way to read the content of the console after a crash (or even a normal quit) ? The crashlog.txt file doesn't seem to be written to at all.)
Re: Alpha 12 has arrived!
" wrote:Dammit.
Downloading missing or updated files...
Downloading pakB.pk3Â* to /var/games/unvanquished/main...
% Total % Received % Xferd Average Speed Time Time Time Current
Dload Upload Total Spent Left Speed
0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0
curl: (22) The requested URL returned error: 404 Not Found
FAILED.
I don't even know what the requested URL is. Why you guys don't use the classic repository system ? :(
I have the same issue :(.
Where we can find the lost paks (map*.pk3
Re: Alpha 12 has arrived!
Hello!
I tried the mac version and it installs fine but fails when launching. Can anyone fix that? Thanks!
Re: Alpha 12 has arrived!
If the OS X version fails on launch try typing the following command into the Terminal
open /Applications/Unvanquished.app/ --args +set cl_renderer GL
Unregistered wrote:Dammit.
I don't even know what the requested URL is. Why you guys don't use the classic repository system ? :(
Many of our assets are created with software that has a student licence. This prevents us from releasing these assets under a licence that would allow for commercial sale or use. As such we often release them under CC-BY-SA-NC (non-commercial). Unfortunately CC BY-SA-NC is banned from most repositories.
All the assets can be downloaded from a SF mirror. You'll want pak0.pk3 to pak9.pk3 as well as pakA.pk3 and pakB.pk3
Unregistered wrote:Hey, how do you add bots in a locally created server?
I tried searching the wiki but couldn't find anything.
I would play on the servers, but since they're all located so far away they have such high ping (500-1000).
Could anyone direct me to the place I can read about this, I'd really like to try this with bots locally.
You'll have to compile the bots2 branch yourself (which can be quite difficult). Bots are still in their early phases and as such haven't been included in alpha 12.
- ViruS
- Granger
- Posts: 1020
- Joined: Sun Mar 11, 2012 4:24 am UTC
- Location: Antartica - West Australian Post shore
- Contact:
Re: Alpha 12 has arrived!
Unregistered wrote:Hey, how do you add bots in a locally created server?
AFAIK you can't unless you build the game from the bot branch.
I still wish the devs released the bot capability as an option on the installer :/
You[Tube
Re: Alpha 12 has arrived!
ViruS wrote:AFAIK you can't unless you build the game from the bot branch.
I still wish the devs released the bot capability as an option on the installer :/
F1++++++++++++
Re: Alpha 12 has arrived!
" wrote:The file containing the texts for the "Help" menu is missing. In the console, it says something like:
Warning: help file "ui/help/helpmenu.txt" not found!
And trying to open that menu crashes the game.
/reset ui_helpFiles
Also, fixed in git.
Debian and Ubuntu packages (squeeze, wheezy, sid; 12.04, 12.10, 13.04) may work on derivatives
OFFEND! … no, that's not right… ATTACK!
Re: Alpha 12 has arrived!
@danmal: Thank you for your answer.
When I said "classic repository system" I was thinking about packaging all files and put them in a repository instead of just a program that downloads the files in a centralised place, not about using the official repositories of each distros.
" wrote:Many of our assets are created with software that has a student licence. This prevents us from releasing these assets under a licence that would allow for commercial sale or use. As such we often release them under CC-BY-SA-NC (non-commercial).
So unvanquished in non-free ? Do you plan to replace those assets by free ones later ?
Re: Alpha 12 has arrived!
Depends, as they are very good models. Most likely, we will split our assets into "free" and "non-free."