Tremulous community awareness of Unvanquished: question

Talk about anything related to Unvanquished.
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jr2
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Tremulous community awareness of Unvanquished: question

Post by jr2 »

How Trem ppls know about Unvanquished?

Some? Most? All?

How would the community respond to posting on the Trem forums regarding Unvanquished (to be fair, I could throw in a mention of TremZ, but, really, I've checked their site, and there is no download, so, at this point, obvious choice is obvious).

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Kynes
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Re: Tremulous community awareness of Unvanquished: question

Post by Kynes »

there are already threads about both projects on tremulous.net

jr2
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Re: Tremulous community awareness of Unvanquished: question

Post by jr2 »

Very good. Sorry, but I just came back to check on Trem 1.2 progress and instead found unconscious dretches in the windowsills, Tyrants sleeping in the hallways, and the humans drinking beer and starting drama around the dead reactor while shooting beer cans off of the dretches. :wtf: Anyways...

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E-Mxp
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Re: Tremulous community awareness of Unvanquished: question

Post by E-Mxp »

Maybe it's a good idea to make a IndieDB or ModDB page for more publicity.

le mi'a bende cu nitcu lo zbasu

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kharnov
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Re: Tremulous community awareness of Unvanquished: question

Post by kharnov »

Hey, good idea! Sorry for the delay, I've just been busy with examinations and other things. I'll get to adding us tomorrow.

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ViruS
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Re: Tremulous community awareness of Unvanquished: question

Post by ViruS »

If they do rate it though, it'd be funny to rate a project thats a mod of a project [which is already a mod, tremulous] they've already looked at. But i think UV needs more developement, saying most of the gameplay and assets are identical to trem.

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gavlig
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Re: Tremulous community awareness of Unvanquished: question

Post by gavlig »

I think you can't say that trem is a mod of quake3. It just uses idtech3 engine.

Dracone
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Re: Tremulous community awareness of Unvanquished: question

Post by Dracone »

Don't put the project out there too openly yet, too many people who will play the early stages and never come back again for whatever reasons, people who will see empty servers and just think it's already dead, etc. In fact, this happened within the community even, with GPP. I didn't like GPP at first (I actually still think it's garbage overall), but when I came back later on the public games were tolerable and brought some entertainment. 1.1 players I tried to convince to come back still had terrible images of GPP and just didn't even bother. Avoid that.

Imo, the game needs a "polished Alpha" before it's going to be viable to give good information from games being played. And even at that point it will be better just to stick with players from the Trem community itself. That might be tough to do, but it will hold its players better when it's not giving half or more of the people bullshit problems.

I think that, when the game gets to Beta, there would hopefully (but it's very unlikely) be enough players to keep on going without advertisement. At that point, maybe go as far as possible with the beta, up until it becomes difficult to really improve it much without drastic measures being the ideal situation. Then advertise it everywhere, setting the stage to pull in a bulk playerbase, to which you display clearly active development.

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ViruS
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Re: Tremulous community awareness of Unvanquished: question

Post by ViruS »

I think fuma's bots will help bring those players.
Thinking of which, will we have a 'bot' and 'normal' UV official server for each main area?
Also, i actually never knew how trem 1.0 actually gained so much players on its release.

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Mysyk
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Re: Tremulous community awareness of Unvanquished: question

Post by Mysyk »

I could help you. I can advertise this game. I hope you have got dedicated servers distro for Unix.

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