velociostrich wrote:I have very little experience with NetRadiant, but the engine supports .ogg, so you should (theoretically) be able to place .ogg sound files on your map. When you say that you've "noticed" that NetRadiant (and not the engine?) only lets you use wav files, do you mean that you place an ogg file in NetRadiant and it does not play, but when you place a wav file, it does? Does NetRadiant play the sound in the editor, or is this what you find when you run the game? I think ViruS is partly correct; (I would think that) the path should be precisely whatever it is in the .pk3. I.e., don't prepend the path with "sound" unless the file is in a subdirectory called "sound". Also, it may have been possible that you compiled the engine without ogg support (if you compiled it yourself, which I would assume is not the case given that you are evidently running Windows), so install the dependencies for that and re-compile if that's the case.
when you place a wav file, it does?
yes, it does, (in game)
Does NetRadiant play the sound in the editor, or is this what you find when you run the game?
its what i find when i run the game
Also, it may have been possible that you compiled the engine without ogg support (if you compiled it yourself, which I would assume is not the case given that you are evidently running Windows), so install the dependencies for that and re-compile if that's the case.
aaahh, here is the problem :( im using a pre-compiled version for windows... so you mean that this version has not ogg support??
why? why me? :´(
and what about the pre-compiled version for linux? same?
i have no problem in using the linux version, my system is dual,
But it turns dark if I have to compile, I'm not accustomed to that. (I did it once with a QVM)
I guess I must forget the music for now... xd