Get support for Unvanquished.
Whales
Dretch
Posts: 31 Joined: Wed Mar 07, 2012 2:45 am UTC
Post
by Whales » Fri Jun 29, 2012 5:30 pm UTC
dear god what is this
so yellow my brain
the granger lives in a sick twisted world
D:
kharnov
Granger
Posts: 1851 Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City
Post
by kharnov » Fri Jun 29, 2012 8:57 pm UTC
It's okay. You're coming home to granger. Don't try to fight it, it's a beautiful thing. Walk into that green light at the end of the tunnel. You will never regret it.
Translation: r_recompileShaders 1;glsl_restart
Qrntz
Dragoon
Posts: 235 Joined: Wed Mar 07, 2012 7:11 pm UTC
Location: Chornobyl
Contact:
Post
by Qrntz » Fri Jun 29, 2012 9:20 pm UTC
jesus was successfully helped
Whales
Dretch
Posts: 31 Joined: Wed Mar 07, 2012 2:45 am UTC
Post
by Whales » Fri Jun 29, 2012 9:59 pm UTC
The stretching has been fixed, but the granger still lives in a world of darkness.
Ishq
Project Head
Posts: 1147 Joined: Tue Mar 06, 2012 8:32 pm UTC
Post
by Ishq » Sat Jun 30, 2012 4:10 am UTC
Your color distortion is caused by buildranges. Esc->Options->System->Range Markers. Turn "Draw Frontline" and "Draw Intersection" to off.
ViruS
Granger
Posts: 1020 Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
Contact:
Post
by ViruS » Sat Jun 30, 2012 1:32 pm UTC
aha i dont even use them. Pretty sick screenie though. Have the first picture for poison gas effects.
seana11
Tyrant
Posts: 430 Joined: Tue Jun 19, 2012 2:00 pm UTC
Location: Well, the sign says "You Are Here"...
Post
by seana11 » Thu Oct 18, 2012 10:24 pm UTC
ViruS wrote: aha i dont even use them. Pretty sick screenie though. Have the first picture for poison gas effects.
YES
Khaoz
Graphic Designer
Posts: 236 Joined: Tue Mar 13, 2012 6:41 am UTC
Location: On the roof
Post
by Khaoz » Thu Oct 18, 2012 10:49 pm UTC