MAP ROTATION AND numClients

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icaro440
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MAP ROTATION AND numClients

Post by icaro440 »

Hi guys

Question 1 :

Does the map rotation still working like in tremulous?

remulous.net/wiki/Maprotation.cfg

Question 2 :

I would like to modify some server variables (build points), based on the number of players currently connected.

For example, when try to do a simple operation from the console like this:

calc numClients * 2

It returns the value 0. as if the variable numClients = 0, (and this is false, because I'm online)

Any Idea?

See you! ;)

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Anomalous
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Re: MAP ROTATION AND numClients

Post by Anomalous »

icaro440 wrote:

Does the map rotation still working like in tremulous?

I'm unaware of any changes here.

calc numClients * 2

It returns the value 0. as if the variable numClients = 0, (and this is false, because I'm online)

/calc $numClients$ * 2

Debian and Ubuntu packages (squeeze, wheezy, sid; 12.04, 12.10, 13.04) may work on derivatives

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icaro440
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Re: MAP ROTATION AND numClients

Post by icaro440 »

TY

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ViruS
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Re: MAP ROTATION AND numClients

Post by ViruS »

The commands like "GOTO" don't even work in tremulous for me. Something's wrong with tremfusion, or that is a lie. [unknown command]

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