Jota 2

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Matth
Dretch
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Location: Germany

Re: Jota

Post by Matth »

krtv: thanks :grin:

WIP inner base.
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Matth
Dretch
Posts: 54
Joined: Sat Jul 19, 2014 8:57 am UTC
Location: Germany

Re: Jota

Post by Matth »

Version 2.0 released, see first post.

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illwieckz
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Re: Jota

Post by illwieckz »

Hi Matth, thank you for the license update. :thumbup:

I've uploaded the map on my server so it's playable since now. :wink:

Good work! :bsuit:

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Matth
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Re: Jota

Post by Matth »

Thank you and nice you're hosting it on your server :beer: :cool:

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kharnov
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Re: Jota

Post by kharnov »

That looks amazing!

Matth
Dretch
Posts: 54
Joined: Sat Jul 19, 2014 8:57 am UTC
Location: Germany

Re: Jota

Post by Matth »

Kharnov: Thank you! :coffee:
At this point i pause the development of jota and concentrate on other maps because i think it's pretty much done. :smile:

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Ingar
Mapper
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Re: Jota

Post by Ingar »

Triple monitor screenshots (with HUD disabled)

Outside 1
Outside 2
Outside 3
Red
Blue

Masmblr
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Joined: Sun Oct 29, 2023 1:39 am UTC

Re: Jota

Post by Masmblr »

Jota 3.0 has been released! :announce:

The source code can be found here:
https://github.com/Masmblr/map-jota_src.dpkdir

The binaries can be found here:
https://github.com/Masmblr/map-jota_src ... s/tag/v3.0

Have fun! :beer:

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illwieckz
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Re: Jota

Post by illwieckz »

Awesome! ❤️

I love the way you used some heatHaze map for glass refraction!

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Masmblr
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Joined: Sun Oct 29, 2023 1:39 am UTC

Re: Jota 2

Post by Masmblr »

New version released:

v3.1:
Source: https://github.com/Masmblr/map-jota2_src
Binary: https://github.com/Masmblr/map-jota2_src/releases

Changelog:
-Compiled with new build presets of NetRadiant Q3Map (ydnar) v2.5.17n-git-530b81e8 and NetRadiant v1.5.0 Apr 23 2026 18:38:1
-Source refactored and map renamed to jota2 due to significant differences from Trem Jota and naming issues
-Level-wide lighting completely redone due to engine lighting changes
-Implemented lighting adjustments, featuring more colored lights and grid shadows
-Removed all light entities and light_juniors
-Selected lamps now feature grates to create more interesting shadow casting
-Updated skybox model, adjusted cloud height, and reduced yellow tone of the sky light
-Overhauled and cleaned up shader and texture sets
-Sharper texturing achieved by reducing texture scale for seamless textures and replacing them with higher-resolution versions
-Replaced custom EXM textures with stock shared_ex textures
-Updated and simplified grate textures / Replaced grid texture
-Extensively overhauled decals and removed several smudge decals that looked unnatural on heightmapped surfaces
-Main center area brushwork completely reworked and updated with more details
-Reworked fan entity
-Replaced valve wheel asset
-Balloon entity now rises and lowers at a faster speed
-Changed yellow barrel color to red
-Removed all hint brushes (Original implementation had questionable usefulness)
-Removed player clip models at specific connection points to allow for more interesting gameplay

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