krtv: thanks ![]()
WIP inner base.








krtv: thanks ![]()
WIP inner base.








Version 2.0 released, see first post.
Hi Matth, thank you for the license update. ![]()
I've uploaded the map on my server so it's playable since now. ![]()
Good work! ![]()
This comment is licensed under cc by 4 and antecedent. The Crunch tool is awesome!
Thank you and nice you're hosting it on your server
![]()
That looks amazing!
Kharnov: Thank you!
At this point i pause the development of jota and concentrate on other maps because i think it's pretty much done. ![]()
Jota 3.0 has been released! ![]()
The source code can be found here:
https://github.com/Masmblr/map-jota_src.dpkdir
The binaries can be found here:
https://github.com/Masmblr/map-jota_src ... s/tag/v3.0
Have fun! ![]()
Awesome!
I love the way you used some heatHaze map for glass refraction!
This comment is licensed under cc by 4 and antecedent. The Crunch tool is awesome!
New version released:
v3.1:
Source: https://github.com/Masmblr/map-jota2_src
Binary: https://github.com/Masmblr/map-jota2_src/releases
Changelog:
-Compiled with new build presets of NetRadiant Q3Map (ydnar) v2.5.17n-git-530b81e8 and NetRadiant v1.5.0 Apr 23 2026 18:38:1
-Source refactored and map renamed to jota2 due to significant differences from Trem Jota and naming issues
-Level-wide lighting completely redone due to engine lighting changes
-Implemented lighting adjustments, featuring more colored lights and grid shadows
-Removed all light entities and light_juniors
-Selected lamps now feature grates to create more interesting shadow casting
-Updated skybox model, adjusted cloud height, and reduced yellow tone of the sky light
-Overhauled and cleaned up shader and texture sets
-Sharper texturing achieved by reducing texture scale for seamless textures and replacing them with higher-resolution versions
-Replaced custom EXM textures with stock shared_ex textures
-Updated and simplified grate textures / Replaced grid texture
-Extensively overhauled decals and removed several smudge decals that looked unnatural on heightmapped surfaces
-Main center area brushwork completely reworked and updated with more details
-Reworked fan entity
-Replaced valve wheel asset
-Balloon entity now rises and lowers at a faster speed
-Changed yellow barrel color to red
-Removed all hint brushes (Original implementation had questionable usefulness)
-Removed player clip models at specific connection points to allow for more interesting gameplay