tagging system problems & questions to upstream

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cu-kai
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Re: tagging system problems & questions to upstream

Post by cu-kai »

illwieckz wrote: Thu Apr 02, 2026 4:12 am UTC

I do remind that I encouraged Sweet to contribute and I'm involved a lot in him having been made a developer.
I even went to propose Sweet to become the director of gameplay.
I put the merging of his work on the roadmap. This is still true today.
When Sweet and another people had a different implementation for the same thing, I decided in favor of Sweet.

Then Sweet started harassment, decided to remove himself his GitHub special permissions, and asked us to remove remaining permissions from other platform, threatening us to harm the project by using the permission we would fail to remove from him.

So I'm not quite sure how to address the rest of these novels yet (that is a lot of text) but let me start here because this is almost slanderous.

I was the one who proposed bringing Sweet into the dev team because of all the work he did on bots at the time, and because he hosts the most popular server (to this day). He is deeply engaged in the community unlike the "original" dev team, who seem hell-bent on disrupting progress for old-times sake.

I do not believe he has harassed you personally, and while he has written a large number of meta-issues on the Github tracker I do not believe he ultimately means any harm. He just wants a game which can be played.

The "threatening to harm the project by using permissions..." was debunked quite early on as an empty threat and a hyperbole. It is obvious that Sweet would never have done such (need I remind you that some of the things threatened are in fact illegal in many countries). This was a clear hyperbole and to this day you still use this as a baton with which to beat Sweet.

I might also add that you have tried to have "private conversations" with several individuals to this day warning that Sweet is manipulating us, but this is wrong and the individuals concerned do in fact see the anarchy for what it is. This could also be considered slander.

Please reconsider how you are handling this drama, because I do not think this is the correct way.

Web Raccoon

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Gireen
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Re: tagging system problems & questions to upstream

Post by Gireen »

XReaperX wrote: Thu Apr 02, 2026 8:40 am UTC

The second reply is specifically about new players deciding which server to join, which would happen regardless of the labels, but you're too troll-brained to understand that.

so you think players don't know what it is but still need it to decide which server to join?
you shouldn't talk about brains with such a logic xD

XReaperX wrote: Thu Apr 02, 2026 8:41 am UTC

Fuck you

Image
stop talking about fucking all the time :bugeyes:

fear ma engrish :granger:

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Gireen
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Re: tagging system problems & questions to upstream

Post by Gireen »

Redsky wrote: Thu Apr 02, 2026 11:57 am UTC
Gireen wrote: Wed Apr 01, 2026 11:43 pm UTC

ALIENS

We are the Aliens. Making the game playable.

Ah a follower of the Panspermia theory. :D

things are often not like they seem :wink:
like a server that looks boring to you can be interesting to others.
you dont have to play on it, or to get worked up over its existence
the power to chose what to play is by the players and any server, like also the label, is an offer for them. the more options there are for them the freer they are in their decisions. and boring is one of those options.

fear ma engrish :granger:

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Gireen
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Re: tagging system problems & questions to upstream

Post by Gireen »

cu-kai wrote: Thu Apr 02, 2026 6:15 pm UTC

When will you learn to stfu and stop trolling?

and you call this indirect? trying to silence others that don't share your opinion is not very nice.

fear ma engrish :granger:

XReaperX
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Re: tagging system problems & questions to upstream

Post by XReaperX »

Gireen wrote: Thu Apr 02, 2026 8:28 pm UTC
XReaperX wrote: Thu Apr 02, 2026 8:40 am UTC

The second reply is specifically about new players deciding which server to join, which would happen regardless of the labels, but you're too troll-brained to understand that.

so you think players don't know what it is but still need it to decide which server to join?
you shouldn't talk about brains with such a logic xD

I never said new players need feature labels specifically to decide that.

Gireen wrote: Thu Apr 02, 2026 8:28 pm UTC
XReaperX wrote: Thu Apr 02, 2026 8:41 am UTC

Fuck you

Image
stop talking about fucking all the time :bugeyes:

That the only thing you associate the words "fuck you" is with fucking only serves to indicate your degeneracy. Additionally, I suggest you get counselling for you seem to be projecting your desire for gay sex onto other people. It's 2026, we won't judge you for coming out (we will judge you for being a troll and an asshole though).

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Gireen
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Re: tagging system problems & questions to upstream

Post by Gireen »

XReaperX wrote: Fri Apr 03, 2026 10:21 am UTC

I never said new players need feature labels specifically to decide that.

...

XReaperX wrote: Tue Mar 31, 2026 11:17 am UTC
killing time wrote: Tue Mar 31, 2026 9:38 am UTC

As for the actual feature labels, the number of active servers at present is so small that I wouldn't spend two brain cells worrying about the burden of players figuring out which one to join.

It's important for new players, lest they join an unmaintained server and end up quitting the game entirely because of some hairy issue they encountered that does not happen on other servers.

so its supposed to be not needed and important at the same time? sure :wink:

besides that please keep your dirty fantasies for yourself. you will remain in the horny jail.

fear ma engrish :granger:

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Re: tagging system problems & questions to upstream

Post by XReaperX »

Gireen wrote: Fri Apr 03, 2026 8:04 pm UTC
XReaperX wrote: Fri Apr 03, 2026 10:21 am UTC

I never said new players need feature labels specifically to decide that.

...

XReaperX wrote: Tue Mar 31, 2026 11:17 am UTC
killing time wrote: Tue Mar 31, 2026 9:38 am UTC

As for the actual feature labels, the number of active servers at present is so small that I wouldn't spend two brain cells worrying about the burden of players figuring out which one to join.

It's important for new players, lest they join an unmaintained server and end up quitting the game entirely because of some hairy issue they encountered that does not happen on other servers.

so its supposed to be not needed and important at the same time? sure :wink:

besides that please keep your dirty fantasies for yourself. you will remain in the horny jail.

Specifically for blind fucks like you: regardless of feature labels. You prove yourself to be more and more retarded with each message.

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illwieckz
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Re: tagging system problems & questions to upstream

Post by illwieckz »

I have no time to participate in this discussion. I haven't read yet the new comments, I don't have time for this right now:

There may be answers to give, but I have stronger priorities, this will be for later or never, time will tell.

Everyone of you, I invite you to reconsider your priorities:

This discussion isn't bringing anything good for anyone, it does exactly the opposite.

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illwieckz
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Re: tagging system problems & questions to upstream

Post by illwieckz »

I answer about feature labels and will postpone the rest.

The usage was that feature labels were used to flag servers the Unvanquished project officially recommended of preview versions of the game, in order to gather quality assurance for the upstream game, as seen in those quotes, here:

Until we publish the next release (coming soon™) we recommend joining the Der Bunker and Map&Bot Testing servers since they are the most actively maintained servers and bring very useful backports and upcoming features.
-- December 9, 2023, https://unvanquished.net/looking-for-an ... developer/

and there:

As stated in the 0.55 blog post in October, we want to focus on the gameplay for the 0.55 cycle, especially merging what’s currently implemented on game servers that acts as a kind of staging areas for the project. This means, as stated on the current roadmap, the first task on the roadmap since October is to merge gameplay changes from Kai and Sweet’s servers.
-- April 15, 2025, https://unvanquished.net/unvanquished-0 ... -vampires/

It doesn't mean that mods may not have their own specialties, but those flagged servers were the ones we explicitly recommended people to join as “staging areas” for the game bringing “backports and upcoming features”.

Sweet's behavior regarding his server and upstream doesn't match that idea anymore, and for more than a year now. The will to contribute never materialized in something anymore. Even fixes that were affecting upstream and would benefit any mod in return were kept and opposition and distraction was done when upstream attempted to implement the fixes. There is no obligation to contribute upstream, but when actions point to the opposite direction to a contribution to upstream, then we cannot recommend such server as staging area for the game and upcoming version of upstream.

Sweet can prove it wrong anytime, we just need his will to contribute to materialize.

We can just declare that all that happened in the last year was a bad time in our life, a line of missed opportunities and mistakes.

That's fine, if that's true, let's materialize the good will instead.

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Re: tagging system problems & questions to upstream

Post by illwieckz »

What's currently happening with enneract submitting his changes to upstream is the good example to follow.

Everyone will benefit from this, not only from the contribution itself (better rockets and grenades), but from this making the community healthier to live with, and that is really good for everyone.

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