Basically an evolution of the training server of old. I think a training server is direly needed for:
- Famliarization with maps (so people don't end up playing only atcs and plat23). 
- Familiarization with advanced evolved alien forms (see this thread, and yes, I've seen complete FPS beginners start with this game). 
- Giving people something to do when there is nobody to play with. 
Core gameplay:
- One of the teams is actual players and the other team is bots. 
- The win and loss conditions are the same as in normal game. 
- For each room/area of the map there's a list of bot structure layouts, ranked by difficulty. 
- There's a list of potential starting points and initial bases for the player team. 
- Bots only rebuild what's already been there, and don't rebuild rooms which have been cleared. 
- The enemy spawn rate scales with the number of players (in the old training server it was very annoying to play alone due to the number of enemies). 
Progress system:
- Players start 0 light years into the enemy territory. 
- Winning brings them 4-6 light years further. 
- Reconnaissance "missions" start easy (small maps, easy/empty rooms, few enemies). 
- The further the players are into the enemy territory, the harder the maps get. 
- Losing sets the players back a few planets. 
- Losing twice in a row sets the players all the way back to 0 light years. 
- Players keep their special items and credits and part of the unused BP pool between the maps. 
Extra stuff:
- Special items, eg. ones which allow you to carry 2 grenades, one-time use abilities (see this thread). 
- Challenge rooms. When you step on a special pad, it teleports you to a random challenge room where you have to fight off aliens, complete parkour courses, etc. If you finish the challenge, you'll be rewarded with credits or special items. 
- Maybe a final boss? I have an idea for a final boss, but I'll post it as a different thread since it's so extensive. 

 
					