Fortification 2

Release your maps and discuss them, from alphas to finished releases.
Matth
Dretch
Posts: 54
Joined: Sat Jul 19, 2014 8:57 am UTC
Location: Germany

Fortification 2

Post by Matth »

Fortification 2 - Unvanquished map main thread.

Fortification 2 is a game level for the open source game Unvanquished. Originally developed for Tremulous, this map is now also available for Unvanquished.

Project site with sources:
https://github.com/Masmblr/map-fortification2_src

Binaries and latest releases:
https://github.com/Masmblr/map-fortific ... c/releases

Last edited by Matth on Tue Jun 09, 2026 5:13 am UTC, edited 3 times in total.
User avatar
illwieckz
Project Head
Posts: 842
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France

Re: Fortification

Post by illwieckz »

Hey @Matth, sorry I missed your message, that's a navmesh package here. :wink:

This comment is licensed under cc ​​by 4 and antecedent. The Crunch tool is awesome!

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Fortification

Post by Viech »

I love the layout of this one! :thumbup:

Pipe shafts could use a little more detail, like actual pipes in front of the texture.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
Tom
Dragoon
Posts: 253
Joined: Tue Jan 15, 2013 3:34 pm UTC
Location: France

Re: Fortification

Post by Tom »

Nice :wink:

Matth
Dretch
Posts: 54
Joined: Sat Jul 19, 2014 8:57 am UTC
Location: Germany

Re: Fortification

Post by Matth »

@illwieckz: added, thank you once more :smile:
@Tom, Viech : Thank you. Yes, i forgot that Unvanquished can handle more polygons :) .

wip:
Image

User avatar
illwieckz
Project Head
Posts: 842
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France

Re: Fortification

Post by illwieckz »

About the map itself, I treally like these kinds of structures:

It's still have to be explored gameplay wise, but just about the design itself, I like it a lot. Please no more pipe-room-pipe-block maps ! :yawn:
This is highly refreshing ! And very interesting ! :thumbup: :thumbup: :thumbup:

Image

Oh, and on the gameplay side, I like the fact the layout follows a central symmetry:

Image

Do you have some news about Stahl improvements ? :bsuit:

This comment is licensed under cc ​​by 4 and antecedent. The Crunch tool is awesome!

Matth
Dretch
Posts: 54
Joined: Sat Jul 19, 2014 8:57 am UTC
Location: Germany

Re: Fortification

Post by Matth »

Map updated, see first post. :wink:

illwieckz wrote:

About the map itself, I treally like these kinds of structures:

It's still have to be explored gameplay wise, but just about the design itself, I like it a lot. Please no more pipe-room-pipe-block maps ! :yawn:
This is highly refreshing ! And very interesting ! :thumbup: :thumbup: :thumbup:
Do you have some news about Stahl improvements ? :bsuit:

@illwieckz: Thanks :smile: :beer: , sorry to say but i didn't work on 'stahl' for a long time.. :yawn:

User avatar
illwieckz
Project Head
Posts: 842
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France

Re: Fortification

Post by illwieckz »

This map is a rocket pod heaven! :grin:

Image
Image

And a nice place for snipers! :cool:

Image
Image

Well, I think this map would be awesome with a flying alien, if we add to the flying alien a mechanism to dodge rockets in air (like a detector saying the rocket is close enough to dodge it with a special movement). :drool:

This comment is licensed under cc ​​by 4 and antecedent. The Crunch tool is awesome!

User avatar
illwieckz
Project Head
Posts: 842
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France

Re: Fortification

Post by illwieckz »

Oh @Matth we cross-posted, I'm looking to that update right now. :wink:

This comment is licensed under cc ​​by 4 and antecedent. The Crunch tool is awesome!

User avatar
illwieckz
Project Head
Posts: 842
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France

Re: Fortification

Post by illwieckz »

@Matth It's very bright, I guess it's to make a dazzle effect?

Can you try this other colorgrade (gimp curves) ?

I remind you you can test colorgrades without having to modify your map using the testcgrade command: Tutorials/Colour Grading: Testing in-game.

Some before/after screenshots:

Image
Image

Image
Image

Image
Image

Image
Image

This comment is licensed under cc ​​by 4 and antecedent. The Crunch tool is awesome!