This is a made that was origonally made for gloom. I spoke with echon and he said it was OK to release to the unvanquished community.
All I have done was convert entities to unvanquished. Its a time tested map, places to move bases to (or make a last stand). It should have great gameplay and fps. Not sure how well it will play in unvanquished but meh - its a working map guys...
The zip contains my working snapshot of the map. It would be nice if someknow more familiar with the proper procedure of packaging correctly for unvanquished paks to please release a corrected zip.
Dont take this as rude or the wrong way but : However instead of focusing on the textures, ever consider if it has gameplay? Thats a bit more important, i think.
Not sure if anyone even gave it a try playtesting... just sayin'...
Thank you though, I spent a bit of time converting it to unv. Your the only person to post in this thread.
Sorry, I forget to respond to this thread but I wanted to say that: perhaps this map could be good to play, but there is a big issue: there is no ladder/jumper to go on platforms, so human can't return to base if they go out, so it's unplayable right now.
Edit: same problem for aliens, and even ladders won't work for grangers…
Last edited by illwieckz on Thu Mar 12, 2015 9:34 pm UTC, edited 2 times in total.
For you information I tried to add ladders (not something very beautiful, but functional) to allow to test the map. You can remove them if you want to do something better. ;-)
You can vote for this map on my server “[url=unv://gg.illwieckz.net:27960]gg.illwieckz.net[/url]” to try it.
Oh, also, please do not use dev as version number since it's a very high number. For the version I modified I use the 0 number to be sure it will be easy to you to supersede it.
Last edited by illwieckz on Thu Jul 16, 2015 5:02 am UTC, edited 2 times in total.
I found another issue, stair steps seem to be a bit high, sometime the player has to jump to climb. I don't know if it's doable, but some intermediate invisible steps could fix that.