Discuss whatever you'd like!
lamefun
Tyrant
Posts: 371 Joined: Mon Jun 04, 2012 10:29 am UTC
Post
by lamefun » Sat Feb 21, 2015 12:13 am UTC
Here's another one of my dreams about Unvanquished I've had today.
I was lasgunning a badly built alien base with lots of exposed acid tubes. However, one acid tube, instead of quietly twitching in agony and dying upon reaching zero health, detached from the wall and ran after me, exploding in a shower of acid shortly after.
Maybe this can be made into an upgrade?
gavlig
Animator
Posts: 518 Joined: Wed Mar 14, 2012 1:20 pm UTC
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by gavlig » Sat Feb 21, 2015 1:01 am UTC
i will never sleep again since now. thanks, lamefun
Viech
Project Head
Posts: 2139 Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin
Post
by Viech » Sat Feb 21, 2015 3:38 pm UTC
I would love to have moving buildables. Just imagine granger could order them around and move the base as a caravan.
Tom
Dragoon
Posts: 253 Joined: Tue Jan 15, 2013 3:34 pm UTC
Location: France
Post
by Tom » Sun Feb 22, 2015 7:06 pm UTC
This is an excellent idea, like whips in Natural selection 2 : https://www.youtube.com/watch?v=81jCZMFqp3I .
illwieckz
Project Head
Posts: 842 Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Post
by illwieckz » Sun Feb 22, 2015 9:52 pm UTC
(about the video you linked: the in-mouth view is very weird, I can't believe that someone really thought this really stupid idea was as good enough to implement it. Some people rightly complain about the awful weapon move at screen while walking, but that is unrealistic over 9000)
gavlig
Animator
Posts: 518 Joined: Wed Mar 14, 2012 1:20 pm UTC
Post
by gavlig » Mon Feb 23, 2015 6:03 pm UTC
i like that in-mouth view...
Viech
Project Head
Posts: 2139 Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin
Post
by Viech » Mon Feb 23, 2015 8:40 pm UTC
Imagine eating something when your eyes are in your mouth though.
Tom
Dragoon
Posts: 253 Joined: Tue Jan 15, 2013 3:34 pm UTC
Location: France
Post
by Tom » Mon Feb 23, 2015 9:47 pm UTC
I agree, in-mouth view is the worst idea that NS 2 developers have had. It's wrong in so many ways.
kharnov
Granger
Posts: 1851 Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City
Post
by kharnov » Mon Feb 23, 2015 9:51 pm UTC
So are the eyes inside the mouth?
Viech
Project Head
Posts: 2139 Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin
Post
by Viech » Wed Feb 25, 2015 2:04 pm UTC
Tom wrote: I agree, in-mouth view is the worst idea that NS 2 developers have had. It's wrong in so many ways.
Well they did solve the feedback problem. We still have to find a solution for dretch and goon (and fix the first person claws for all others).