Ok, one big thing I see with trem is that there are no basis. The reason I think this is is the current thought process of players:
- Have more than one evo? y: Goto 3; n: goto 2
 - Dretch
 - Mara/Goon/Rant
 
Also: if I basi, it';s like I'm just sitting around; I'm helping my team, but I get nothing from it.
I propose that we give evos to basis for healing people. I have two ideas for this, both could upset balence:
Give evos based on the amount healed. Maybe .25 evos for healing 100 hp. This way, healing a goon gets me .5 evos, and a rant gets me almost a full evo. There would need to be a count of how much of the damage was human-inflicted though, and discount that (Imaging two basis attacking each other and healing up for evos)
This one is a bit hard to explain in description, so I'll use a scenario:
1 Player 1 Is a goon; he goes out, kills some people, and gets 2 evos. (hp 50)
- He heals up at a booster, and heads out again (hp 200)
 - Player 2 uses his one evo to get basi
 - Player 1 is returning to base, having gotten 3 evos, and sees Player 2's basi (hp 25)
 - He heals up to 200 hp, and heads out again
 - Basi gets
 


And if Player 1 only healed up to, say, 150, it would be:

Of course, this could create a situation where GT-Lucid has 5 basilisks healing him up while I get none. It's also much more complex.
Hopefully, one of these will create a thought process like
- Have more than one evo? y: Goto 6; n: goto 2
 - Have one evo? y: Goto 4; n: goto 3
 - Dretch
 - Basi until I have 2 evos
 - Goto 6
 - Mara/Goon/Rant
 

					
