Hi Everyone, let's discuss the Marine's Rifle:
The model
Looks pretty good, a few more polygons on the scope maybe, but good.
The recoil
My guess is this is a placeholder.
Recoil force vs time
This is for all intents and purposes an instant force, but the body and arm holding it has a lot more mass than the bullet so takes longer to respond. The body will then slowly stabilise the force with muscle responses but they're only after around 30-100ms after the shot and take up to a few seconds to fully control the gun afterwards.
So therefore the recoil should rise sharply and decay slowly.
The sound
The sound is pretty weak in terms of bass. I think HL2 has exaggerated it here to great effect:
https://www.youtube.com/watch?feature=p ... TKx8A#t=37
The rate of fire
The rate of fire is very high and the damage is very low, could you not leave the average power the same and reduce the rate of fire?
It currently feels like a pea shooter.
The damage
Compared to the base's defences this gun is pretty pathetic, is it not strange that an empty team can repel a small number of players with the static defences alone?
Or that most of the enemy is being killed by the static defences and not the player?