I increased the texture quality and the new maps seem to be loading fine. Never thought to increase the texture quality.
(Mac) Loading new Unvanquished specific map crashes the game
- JOURNEYMAN
- Dragoon
- Posts: 339
- Joined: Thu Mar 08, 2012 9:42 pm UTC
Re: (Mac) Loading new Unvanquished specific map crashes the
There's a weird bug in renderer that causes crashes if settings are low and certain maps are loaded.
Code: Select all
Program received signal SIGSEGV, Segmentation fault.
#0 0x0000000000489df0 in Q_strnicmp (
string1=0x7fffffff3c51 "extures/perseus_custom_src/base01a_n",
string1@entry=0x7fffffff3c50 "textures/perseus_custom_src/base01a_n",
string2=0x38383800383839 <error: Cannot access memory at address 0x38383800383839>,
string2@entry=0x38383800383838 <error: Cannot access memory at address 0x38383800383838>, n=n@entry=1024)
at /home/redman/lab/unvanquished/src/engine/qcommon/q_shared.cpp:2179
#1 0x0000000000520212 in R_FindImageFile (
imageName=imageName@entry=0x7fffffff40c0 "textures/perseus_custom_src/base01a_n", bits=10, filterType=FT_DEFAULT, wrapType=...,
materialName=materialName@entry=0x1cea3e0 <shader> "textures/perseus_custom/base01a_d")
at /home/redman/lab/unvanquished/src/engine/renderer/tr_image.cpp:2799
#2 0x000000000054ec3a in LoadMap (stage=stage@entry=0x1cec410 <stages+6576>,
buffer=buffer@entry=0x7fffffff40c0 "textures/perseus_custom_src/base01a_n")
at /home/redman/lab/unvanquished/src/engine/renderer/tr_shader.cpp:1686
#3 0x000000000054ee60 in ParseNormalMap (
stage=stage@entry=0x1cec410 <stages+6576>, text=text@entry=0x7fffffff44f8)
at /home/redman/lab/unvanquished/src/engine/renderer/tr_shader.cpp:3395
#4 0x00000000005548b0 in ParseShader (
_text=0x7fffe13d7543 "specularmap textures/perseus_custom_src/base01a_s\n}\n\ntextures/perseus_custom/base02_d\n{\n\tdiffusemap textures/perseus_custom_src/base02_d\n\tnormalmap textures/perseus_custom_src/base02_n\n\tspecularmap te"...,
_text@entry=0x7fffe13d74dc "\n{\n\tdiffusemap textures/perseus_custom_src/base01a_d\n\tnormalmap textures/perseus_custom_src/base01a_n\n\tspecularmap textures/perseus_custom_src/base01a_s\n}\n\ntextures/perseus_custom/base02_d\n{\n\tdiffusem"...) at /home/redman/lab/unvanquished/src/engine/renderer/tr_shader.cpp:4498
#5 0x000000000055674e in R_FindShader (
name=0x7fffde7f5a38 "textures/perseus_custom/base01a_d",
type=type@entry=SHADER_3D_STATIC, flags=flags@entry=RSF_DEFAULT)
at /home/redman/lab/unvanquished/src/engine/renderer/tr_shader.cpp:5673
#6 0x0000000000508809 in ShaderForShaderNum (shaderNum=<optimized out>)
at /home/redman/lab/unvanquished/src/engine/renderer/tr_bsp.cpp:893
#7 0x0000000000509486 in ParseFace (ds=ds@entry=0xe9e5340,
verts=verts@entry=0xdaf1460, surf=surf@entry=0x7fffde6a5d08,
indexes=indexes@entry=0xea6b758)
at /home/redman/lab/unvanquished/src/engine/renderer/tr_bsp.cpp:976
#8 0x000000000050e118 in R_LoadSurfaces (surfs=surfs@entry=0xd995210,
verts=verts@entry=0xd9951f8, indexLump=indexLump@entry=0xd995200)
at /home/redman/lab/unvanquished/src/engine/renderer/tr_bsp.cpp:3329
#9 0x0000000000510d7d in RE_LoadWorldMap (
name=0x7fffdfc89e7a "maps/perseus.bsp")
at /home/redman/lab/unvanquished/src/engine/renderer/tr_bsp.cpp:6885
#10 0x00000000004c0b74 in CL_CgameSystemCalls (args=0x7fffffff47f0)
at /home/redman/lab/unvanquished/src/engine/client/cl_cgame.cpp:894
#11 0x000000000048379d in DoSyscall ()
at /home/redman/lab/unvanquished/src/engine/qcommon/vm_x86.cpp:480
#12 0x00007fffc285c052 in ?? ()
#13 0x00000000008e1de8 in vmTable ()
#14 0x00000000008e1de8 in vmTable ()
#15 0x00007fffde7fe6c0 in ?? ()
#16 0x00007fffc92b37a0 in ?? ()
#17 0x00007fffffff48f0 in ?? ()
#18 0x0000000001fffe40 in ?? ()
#19 0x0000000000000640 in ?? ()
#20 0x00007fffc285c087 in ?? ()
#21 0x00007fffc2862b93 in ?? ()
#22 0x00007fffc286c23d in ?? ()
#23 0x00007fffc285c1b4 in ?? ()
#24 0x00000000004856d3 in VM_CallCompiled (vm=0x7fffffff4878,
args=<optimized out>)
at /home/redman/lab/unvanquished/src/engine/qcommon/vm_x86.cpp:2036
#25 0x00000000008e1d00 in ?? ()
#26 0x0000000000000000 in ?? ()
- JOURNEYMAN
- Dragoon
- Posts: 339
- Joined: Thu Mar 08, 2012 9:42 pm UTC
Re: (Mac) Loading new Unvanquished specific map crashes the
Seems like it's advanced enough to be called a feature. A feature to force everyone to upgrade their hardware.
Re: (Mac) Loading new Unvanquished specific map crashes the
You should probably put that on the issue tracker, enneract.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction