Jetpack

Models and textures for players, weapons and buildables.
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lhdc
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Re: Jetpack

Post by lhdc »

i usualy export withe the smoothing groups, there is still problem with the ingame geometry?

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Ishq
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Re: Jetpack

Post by Ishq »

I haven't been able to get it to display properly yet, but I'll tell you soon.

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lhdc
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Re: Jetpack

Post by lhdc »

Made some adjustments to normal, it still have some problems, so i clear it out a little and made some adjustments to the smoothing groups so everything work with the normals.
this is the orignal color. made some tests with the tones too, will post next the images with other tones.
is the same color with 2 diferent lights.

jetpack_light1.jpg
jetpack_light1.jpg (250.05 KiB) Viewed 11133 times
jetpack_light2.jpg
jetpack_light2.jpg (216.62 KiB) Viewed 11133 times
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lhdc
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Re: Jetpack

Post by lhdc »

same material diferents lights.
inverted the general tones.

jetpack_light4.jpg
jetpack_light4.jpg (224.54 KiB) Viewed 11133 times
jetpack_light3.jpg
jetpack_light3.jpg (219.45 KiB) Viewed 11133 times
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lhdc
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Re: Jetpack

Post by lhdc »

same material 2 diferent lights.
made the tones more dark.

jetpack_light6.jpg
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jetpack_light5.jpg
jetpack_light5.jpg (197.72 KiB) Viewed 11133 times
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Viech
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Re: Jetpack

Post by Viech »

Looking good! I'd reduce the opacity of the dirt layer a bit to make it look a tad cleaner/newer. Apart from that I really like the texture job.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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lhdc
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Re: Jetpack

Post by lhdc »

jetpack_light2.jpg
jetpack_light2.jpg (149.86 KiB) Viewed 11112 times
jetpack_light1.jpg
jetpack_light1.jpg (143.19 KiB) Viewed 11112 times

same maps, 2 diferents lights.
reduce the intensity of the dirty map, and also reduce the scratch intensity on the specular map.

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Viech
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Re: Jetpack

Post by Viech »

That's even cleaner than it needed to be, but it definitely works. I think the texture is fine for now. We'll see if any updates are needed once it has been put ingame. (Of course, this requires two things first: Animation and someone who ideally isn't me figuring out how to export/convert/import iqm models properly.)

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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lhdc
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Re: Jetpack

Post by lhdc »

to who shoud i email the updated model and the new textures!?

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kharnov
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Re: Jetpack

Post by kharnov »

Same as always. That way we have it all backed up among our inboxes.

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