How can i force current human stage and alien stage?
Erstwhile (in Tremulous) it was possible by changing g_humanStage and g_alienStage variables.
I just want to load a map by using /devmap command and test new features (weapons, alien classes, ...).
where are g_humanStage and g_alienStage variables?
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ccsadegh
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where are g_humanStage and g_alienStage variables?
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Ishq
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Re: where are g_humanStage and g_alienStage variables?
While in /devmap, you can type /give momentum <a number> to increase which items are available. 300 is the maximum momentum and the items are unlocked at different momentum thresholds.
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ccsadegh
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Re: where are g_humanStage and g_alienStage variables?
Thanks
It seems We already had a command for that purpose instead of manipulating console variables ![]()
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Ishq
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Re: where are g_humanStage and g_alienStage variables?
Nope, this was added in Unv because we no longer use cvars for stages.
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kharnov
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Re: where are g_humanStage and g_alienStage variables?
We don't even have stages anymore.
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Viech
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Re: where are g_humanStage and g_alienStage variables?
Just »give momentum« should give you a full bar. Note that momentum decays and "stages" can be lost again.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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ccsadegh
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Re: where are g_humanStage and g_alienStage variables?
Realy nice anti-camp gameplay.
Nope, this was added in Unv because we no longer use cvars for stages.
![]()
We don't even have stages anymore.
What is the new name? ![]()
Just »give momentum« should give you a full bar. Note that momentum decays and "stages" can be lost again.
I'm not crazy but something is there in that dark room! ![]()
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Ishq
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Re: where are g_humanStage and g_alienStage variables?
Stages have no equivalent. Individual buildables/classes/weapons/upgrades are unlocked at different momentum thresholds.
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Viech
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Re: where are g_humanStage and g_alienStage variables?
Ishq wrote:Stages have no equivalent. Individual buildables/classes/weapons/upgrades are unlocked at different momentum thresholds.
You could call groups of these unlockables with the same threshold "stages" though. It might remind you of Tremulous and make you feel all warm and fuzzy.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
