Updated the openSUSE RPM
https://build.opensuse.org/request/show/213018
https://build.opensuse.org/request/show/213017
Matt wrote:Updated the openSUSE RPM
Thank you!
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
viech wrote:Could you add information about your operating system and how you installed the game?
I'm using ArchLinux and this package : https://aur.archlinux.org/packages/unvanquished/I did not know you added support for SDL2, I'll look into it.
MCMic wrote:Viech wrote:Could you add information about your operating system and how you installed the game?
I'm using ArchLinux and this package : https://aur.archlinux.org/packages/unvanquished/I did not know you added support for SDL2, I'll look into it.
In build(), check if adding »USE_SDL2=OFF« to the cmake line helps with your issues. If it does, this means it will work for you until we drop support for SDL1, so you might want to investigate it further so we can fix SDL2 if it's broken on our end.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
viech wrote:MCMic wrote:Viech wrote:Could you add information about your operating system and how you installed the game?
I'm using ArchLinux and this package : https://aur.archlinux.org/packages/unvanquished/I did not know you added support for SDL2, I'll look into it.[/quotel]In build(), check if adding »USE_SDL2=OFF« to the cmake line helps with your issues. If it does, this means it will work for you until we drop support for SDL1, so you might want to investigate it further so we can fix SDL2 if it's broken on our end.
Yep, it works with USE_SDL2=OFF