Telenode (2)

Models and textures for players, weapons and buildables.
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Viech
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Re: Telenode (2)

Post by Viech »

Hey, looking good so far! I guess the general color choice on the concept is fine, but eventually it should look more like sturdy, slightly scratched, "military-grade" metal and have a lower saturation than what you currently have. Have a look at this ingame shot of the reactor as a material (but not hue/color) reference.

Could you give me a top down view of the model? Looking at your latest side view I get the feeling the feet might extend a bit too far. (In case they do, would it be possible to change their length without much effort?)

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Warvinc
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Re: Telenode (2)

Post by Warvinc »

Glad you like it so far! and yeah like I said it's only plain color on it at the moment so I'll start working on the texture tomorrow night!

also here's the top view! It won't be a problem to reduce the length at all :)

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Viech
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Re: Telenode (2)

Post by Viech »

Thank you! I guess the feet should indeed be a little bit shorter so that the model has a (roughly) square footprint. Like this:

Image

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Warvinc
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Re: Telenode (2)

Post by Warvinc »

Hey! I started working on the texture(blue part),just look at the ''flap''thing,is that too much scratch and stuff? Just tell me so I don't messed up the whole model :p thanks! Also,I fixed the size of the legs!

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Viech
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Re: Telenode (2)

Post by Viech »

Hey, looking very good so far! Two small things: The side platforms/flaps shouldn't be that dirty, I guess they should be a tad cleaner as the main platform. The dirt on the main platform is perfect but the feet footprints shouldn't be remotely as visible. (In my opinion Stannum overdid them on the Sketch, on the actual model they should be barely visible.) The blue material on the base (below the main platform) looks good but the gray material needs more work, currently it's too bright and doesn't quite look like the same material as the blue stuff. The feet should reflect some of the dirtyness of the body, the same goes for the yellow "tank".

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Warvinc
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Re: Telenode (2)

Post by Warvinc »

Yeah like I said I only worked on the blue for now so I'll just get rid of the dirt on the side plateforms and work on the other color soon.Also you want me to put the feet a lot shorter again? just to be sure? By the way I'll be able to finish this by the end of next week!

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Viech
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Re: Telenode (2)

Post by Viech »

Warvinc wrote:

Also you want me to put the feet a lot shorter again? just to be sure?

In my last post, with "feet", I meant the black footprints on the platform! The length of the feet/extensions/stabilizers of the Telenode seem good now.

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kharnov
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Re: Telenode (2)

Post by kharnov »

This is coming out great. I wonder what the spawning effect will be. Perhaps we can mimic the old telenode, but with a square beam instead of a circular one.

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Viech
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Re: Telenode (2)

Post by Viech »

I think this is in line with what I already posted but Ishq and Stannum (the concept artist) would prefer scratches over dirt. (Just like on the reactor: It's clean but slightly scratched.) However, I do think a small amount of dirt on the central platform is fine, since people actually stand on it for use.

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Ishq
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Re: Telenode (2)

Post by Ishq »

Not just scratches. Touches like scraped paint and such. More wear than dirt.

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