Yes, like this. I think you can start detailing.
Leech (1)
Re: Leech
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Leech
Great I am on it
Re: Leech
This is detailed version of the leech. You can download the ZTL for Zbrush 4R6 from https://www.dropbox.com/s/rt8c6zx23z14z ... mesh_1.rar if needed.
Re: Leech
Nice work. Looks like an evil alien mushroom.
Re: Leech
Thank you Should start texturing it?
Re: Leech
Just wait for Viech to get on, he'll give you the final approval. Looks good to me, though.
Re: Leech
ok =) Thank you
Re: Leech
kharnov wrote:Nice work. Looks like an evil alien mushroom.
Poisonous spores, anybody?
Debian and Ubuntu packages (squeeze, wheezy, sid; 12.04, 12.10, 13.04) may work on derivatives
OFFEND! … no, that's not right… ATTACK!
Re: Leech
If possible I'd like to see some more depth on the vines that form the stem, those on the outside look a bit flat (and make the whole stem look cylindrical). Feel free to use some rough geometry on the low poly for the outmost layer(s) of vines, the stem doesn't need to get all of its details from the normal map.
If you're working on the stem don't be afraid of making it look stronger than on real world mushrooms: The leech can be built on walls (and ceilings) and it should be credible that it defies gravity. Your current stem looks fine, I'm just saying this in case your attempt to make it look less cylindrical would include making it less sturdy.
Apart from that, it's ready to be textured, good job so far!
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction