
gurgle
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kharnov
- Granger
- Posts: 1851
- Joined: Tue Mar 06, 2012 10:54 pm UTC
- Clan: GT
- Location: New York City
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Zeyphr
- Dretch
- Posts: 25
- Joined: Wed Mar 07, 2012 5:59 pm UTC
- Location: CALI-FOR-NAI-A
Re: gurgle
What a granger.
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ViruS
- Granger
- Posts: 1020
- Joined: Sun Mar 11, 2012 4:24 am UTC
- Location: Antartica - West Australian Post shore
Re: gurgle
I'm scared... His tusks are gone... Has he come for revenge? Looks like he has tooth corrosion.
Also, no overly-massive front armoured legs...
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kharnov
- Granger
- Posts: 1851
- Joined: Tue Mar 06, 2012 10:54 pm UTC
- Clan: GT
- Location: New York City
Re: gurgle
hello

beep beep

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majkifajki
- Posts: 22
- Joined: Mon Sep 16, 2013 8:46 am UTC
Re: gurgle
Where are Ze Shadows?
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StalKermit
- Dragoon
- Posts: 260
- Joined: Wed Mar 07, 2012 6:05 am UTC
Re: gurgle
That's a very bright Granger.
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Viech
- Project Head
- Posts: 2139
- Joined: Fri Aug 03, 2012 11:50 pm UTC
- Location: Berlin
Re: gurgle
The shiny shell will help us find it when it goes missing.
(Removing the shinyness is as easy as toning down the specular map but I kind of like it that way.)
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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JOURNEYMAN
- Dragoon
- Posts: 344
- Joined: Thu Mar 08, 2012 9:42 pm UTC
Re: gurgle
Those black, evil, soulless eyes... ![]()
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kharnov
- Granger
- Posts: 1851
- Joined: Tue Mar 06, 2012 10:54 pm UTC
- Clan: GT
- Location: New York City
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ViruS
- Granger
- Posts: 1020
- Joined: Sun Mar 11, 2012 4:24 am UTC
- Location: Antartica - West Australian Post shore
Re: gurgle
He should have strong frontal damage resistant, gameplay-wise to match the appearance. He's like a tank; Strong front, weak sides/back.

